Hey all, been getting into using the SDK for KF2. Map is coming along nicely, most of it self explanatory coming from Unreal Engine 2. However there are also plenty of new/changed features to learn.
1.I was wondering how music is handled in maps? In KF1 there was a music actor that handled music for waves. Is it possible to change the music for each wave? If it is possible to change the music, can the boss wave music be changed as well(Needed scripted event to do this in KF1)?
2. How does Unrealengine 3 handle custom music. KF1 used .ogg files but those could not be sent over a redirect without mods. Assuming custom music can be added to a map, could it also be sent over a redirect?
1.I was wondering how music is handled in maps? In KF1 there was a music actor that handled music for waves. Is it possible to change the music for each wave? If it is possible to change the music, can the boss wave music be changed as well(Needed scripted event to do this in KF1)?
2. How does Unrealengine 3 handle custom music. KF1 used .ogg files but those could not be sent over a redirect without mods. Assuming custom music can be added to a map, could it also be sent over a redirect?