[Question] How detailed will the tankcrewman hitzone be?

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O'Shannon

FNG / Fresh Meat
Oct 18, 2006
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since the last videos showing of tank features and Ramm-Jeager was saying that tankcrewmen can be kill by shells penetrating the tank i asked myself:

will the tank-crewman hitzones be as detailed as the infantry ones?
or will there just be some simple boxes like this?

d9zkq1rl485f.png


and if its like the infantry one will we be able to hit the people that are performing the position change animation?

3ex8jatf8rsb.gif
 

SheepDip

FNG / Fresh Meat
Nov 21, 2005
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Yeah nice post!
Given the complexity of the tank damage model that's been described I wouldn't be surprised if the damage was modelled in that level of detail.

I doubt I'd be unhappy with either system to be honest.
 

tofupunk

FNG / Fresh Meat
Nov 2, 2010
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Considering spalling and metal fragments that is created when a tank gets hit, I'd guess the "box" model would actually be more accurate. Correct me if I'm wrong.
 

sampsa

FNG / Fresh Meat
May 30, 2006
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Reserve
Since getting hit into different organs have different effects I'd say that same dmage mechanics apply for the tank crew.
 

SheepDip

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Nov 21, 2005
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Considering spalling and metal fragments that is created when a tank gets hit, I'd guess the "box" model would actually be more accurate. Correct me if I'm wrong.

I was thinking that. Area of effect is larger than just the shell that has penetrated so an extremely accurate damage model isn't needed. Not sure exactly how much damage spalling and metal fragments do though.
 

=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
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I'm sure hitboxes will be fine too. Considering how metal fragments would be bouncing around inside a tank, I think it is extremely cumbersome and unecessary to go beyond that at this point.
 

tofupunk

FNG / Fresh Meat
Nov 2, 2010
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A cool feature though would be a blackout that occurs when you get hit by a HE round. A blastwave can travel through the hull, even without penetration.
 

jalex3

FNG / Fresh Meat
Oct 21, 2009
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i will be happy if the hitzones are not as good as normal infantry, the same would be nice but i feel realistic tank damage visual affects are more important.
 

Dsquad

FNG / Fresh Meat
Sep 7, 2010
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Sorry for the question but what video about tanks? I think i missed something huge.

On topic, i think the simple hitbox system would suffice. Seeing the arguments above me.
 

Ralfst3r

FNG / Fresh Meat
Nov 21, 2005
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It would be nice if it was detailed like described in the op, but hitboxes would suffice imo. Btw, now I'm getting curious if you could snipe the commander with a PTR(D/S) while he's buttoned up in the turret :D
 

Sichartshofen

FNG / Fresh Meat
Nov 21, 2005
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I think the simple hitboxes are fine. Anything with enough force to penetrate a tank is going to ruin someones day inside.
 

Mormegil

FNG / Fresh Meat
Nov 21, 2005
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Umm, where are the epulettes, cockade, and correct canteen cup on the models posted!?


But seriously, hit boxes. Would be fine for modeling AP round penetration. But what about getting hit with MG or rifle rounds when unbuttoned? What about PTRD rounds that penetrate?

Judging that the infantry hitboxes now model bones and soft tissue, the greatly detailed tank damage system with lots of systems to damage, and for the reasons above, I would expect TWI to model the hitboxes to at least the ROHOS infantry hitboxes (ie, the one on the right in the diagram).
 

hockeywarrior

FNG / Fresh Meat
Nov 21, 2005
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It will be tricky to do damage modelling realistically inside a tank, just because I imagine that things get pretty unpredictable when an AP shell penetrates the tank. Obviously you have the shell penetrating and hitting something, whether that be a crew member (likely) or just the inside of the tank (and possibly exiting out the other side). But when a shell hits a tank, it doesn't just make a perfect hole -- shell fragments, armor fragments, bolts, and other debris ricochet around inside the tank, making it a meatgrinder for the tank crew. And then there's the issue of a shell hitting the tank's fuel tank or ammo stores ...

I imagine TWI will have to develop a simplified damage model in tanks in order to keep things fun and still as realistic as possible ... we'll just have to see I guess.
 

SiC-Disaster

FNG / Fresh Meat
Dec 16, 2005
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Now i have to wonder if the bloodpools that come out of dead soldiers will also form inside a tank :eek:
Imagine all your other crewmembers have died, you look down at the floor and it's all red from blood lol, or blood dripping over equipment etc.
I'm sure getting hit by a piercing tankshell would have made a rather awful mess inside the tank :p
 

Hans Ludwig

FNG / Fresh Meat
Jan 13, 2010
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Now i have to wonder if the bloodpools that come out of dead soldiers will also form inside a tank :eek:
Imagine all your other crewmembers have died, you look down at the floor and it's all red from blood lol, or blood dripping over equipment etc.
I'm sure getting hit by a piercing tankshell would have made a rather awful mess inside the tank :p

You, sir, are a sick man. =]

I would use that blood as war paint to scare off the Russian Hoards as I wait my ticket to Valhalla.

TWI said minimum once on this forum, the damage model is gonna be one of the most detailed ever made.

That what we can expect is something like WWII Online model

YouTube - WWII Online: Battleground Europe- Damage Model

However I'd like to know how detailed will be crewman hitbox itself. Does it work like in soldier damage system, so tank crewman can bleed out?

If TWI implemented a detailed system for RO2 panzers, I wouldn't buy any other game - ever!
 
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Reise

FNG / Fresh Meat
Feb 1, 2006
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Maine, US
Are the box people pink because they're girls?

Are we gonna have tanks filled with hot pinup ladies?
 
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