Question for the weapon experts about the recoil of some weapons

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Divinity

FNG / Fresh Meat
Jun 25, 2011
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136
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So, from reading the posts is seems like the machine guns are definitively too "jumpy". If this statement is true then I hope TWI rectifies it and I hope they didn't exaggerate the MG's recoil deliberately for balancing purposes.
 

Unus Offa Unus Nex

FNG / Fresh Meat
Oct 21, 2010
1,809
525
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As someone who has fired most of the weapons ingame (safe from the DP28, TT33 & Nagant pistol) atleast once or twice before in real life, the only weapons that feature abit too much recoil ingame atm are IMHO:

1. The MG34 & DP28, their muzzle climb seems way to excessive.

2. The Mkb42, the recoil needs to be a tad more linear, sideways movement being abit too excessive.

That's it, but honestly it might become a non-issue once these weapons are all lvl 50. I can't completely tell for the MKb atm however because that darn awful ZF41 is ruining any visual sense of how the weapon moves around during automatic firing.
 

Unus Offa Unus Nex

FNG / Fresh Meat
Oct 21, 2010
1,809
525
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Actually I forgot a weapon on the "haven't fired yet" list in the above post. I haven't fired the G41 as of yet, planning on getting that wish fulfilled soon though :)
 
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bobsters

FNG / Fresh Meat
Oct 5, 2011
3
0
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In my experience firing Crew served weapons(M240B, M249, M2), the recoil shown in game on the MG-34(Bi-pod mounted) and DP-28 is very exaggerated.

Most comparable would probably be the M240 as far as recoil goes(7.62x51mm is closer to the 7.62x54r and 8mm Mauser than the M249s 5.56 NATO). While keeping an accurate sight picture might be difficult, managing the recoil is not at all.

Id initially start off by using my sights and aiming at my target, but after the first burst, I look just above the rear sight at my target and (walk rounds in), this is much easier and surprisingly very accurate.

The sheer weight of these weapons systems is a good balance to the recoil of firing these rounds.