Question for the weapon experts about the recoil of some weapons

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k9mike

FNG / Fresh Meat
Dec 4, 2005
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Lol...yah, I've seen that one before....Hehehe...I shot a .458 Winmag many years ago....just once. ;)
F*** That S***.....lol
 

Typewriter

FNG / Fresh Meat
Sep 18, 2011
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I can say the that recoil of all three weapons seem quite realistic at their max level (50), compared to the real things.

This is why I'm disappointed. As a RO1 lover, I don't have time to get all the weapons to
 

Sight

FNG / Fresh Meat
Jul 10, 2006
149
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MG recoil = fail

This jumping recoil is just off.It feels like you are riding a horse and shooting a MG....

I am all for gameplay and balance but MG s are so bug plagued anyway, why give them this recoil, it makes no sense realism wise and gameplay wise.Even at medium range accurate sustained fire (e.g. enemys behind cover) is not possible.I love recoil, it makes the shooting so much more intense BUT it has to be a somehow controlable recoil.So please give MG's a evenly, steady recoil.Leveling does not have to get useless by this just make the recoil weaker the more you level up.

SMG recoil: PPSH reoil is exegarreted especially while standing. The video Omar the Insurgent has posted is a fail too because there is a certain spot and when you aim on it the jumping recoil does stop....

The shooter in the video is exactly aiming at that spot = no jumping recoil

Yeah there are ppl saying OMG, I pownzor 3 ppl with PPSH and i can shoot people out of windows, it s so ownage.So can the Mp40 ... Every gun can own in a small niche e.g. the PPSH when people are lining up, means you are lucky, and you do a triple kill.

Face it the MP40 is the better SMG overall PLUS the germans have the MKB ...

I am not saying nerf the MP40, it s perfectly fine but the PPSH recoil (jumping recoil) is just too strong.

In my opinion this whole jumping recoil has to go, it s like you gun is chaning the caliber,50 cal 9 mm 50 cal 9mm...
 
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Nebelkind

FNG / Fresh Meat
Mar 30, 2011
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Bolts fire the same round as the semi's so the same recoil would be produced by the bullet. The muzzle break and weight can influence it, but it is not that weird to have it the same. So yes indeed, the semi is a bolt without bolting, that's exactly why it was designed and produced.

Also the SMG is a CoD gun, also in real life. The bad thing about cod and such, is that all the other guns also act as smg's in the game. The smg was never the problem of those games.



Just to explain why it isn't all CoD that lurks in RO2. RO1 was awesome, even with the extreme recoil of the smg's, I also like that in a certain way. But that it's very hard is not necessarily realistic.

Edit: Just talking about recoil here. I think the sway and such can be a tat higher in RO2.

Semi-Autos kick less (perceived recoil) than bolts, with the same cartridge.
 
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Josef Nader

FNG / Fresh Meat
Aug 31, 2011
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Yes, yes, and yes.

Rifles are long, have three points of contact with the shooter, and enough weight to negate a lot of the recoil. They make a very stable and accurate firing position, which is why the fundamental design of rifles hasn't changed much since the old muzzleloader days.

The PPSh has a MUCH higher rate of fire than the MP-40, and fires a larger bullet. The MP-40 is very controllable for an SMG, even by modern standards.

Old woman shoots MP40 Machine gun - YouTube


LMGs, on the other hand, shoots full-sized rifle rounds at blistering rates of fire, meaning they generate an incredible amount of recoil. This is why most machine guns are mounted on big, heavy tripods, as they help control a lot of the recoil. Bipod-deployed LMGs have a much harsher recoil, as they're relying on the shooter to brace them up, and humans simply can't compensate for that kind of vibration through sheer muscle power alone.
 
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blkmgc

FNG / Fresh Meat
Jan 24, 2006
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The answers to your questions are
No,
No,
and not sure , but an M1919 doesnt seem to so ymmv.
 

inigomontoya

FNG / Fresh Meat
Aug 31, 2011
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Bolts fire the same round as the semi's so the same recoil would be produced by the bullet. ....

You're failing to take into account the weapons' methods of operation. Having fired both the mosin and svt for instance, the svt's recoil is noticeably less sharp and more manageable.
 

Ermac

FNG / Fresh Meat
Jul 19, 2007
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Yes, yes, and yes.

Rifles are long, have three points of contact with the shooter, and enough weight to negate a lot of the recoil. They make a very stable and accurate firing position, which is why the fundamental design of rifles hasn't changed much since the old muzzleloader days.

The PPSh has a MUCH higher rate of fire than the MP-40, and fires a larger bullet. The MP-40 is very controllable for an SMG, even by modern standards.

Old woman shoots MP40 Machine gun - YouTube


LMGs, on the other hand, shoots full-sized rifle rounds at blistering rates of fire, meaning they generate an incredible amount of recoil. This is why most machine guns are mounted on big, heavy tripods, as they help control a lot of the recoil. Bipod-deployed LMGs have a much harsher recoil, as they're relying on the shooter to brace them up, and humans simply can't compensate for that kind of vibration through sheer muscle power alone.
While I haven't fired one, I don't know about incredible amount of recoil. They have a lot of weight to hold them down. The PPSH actually fires a smaller caliber bullet, the 7.62x25. vs the MP40's larger 9x19 round. The PPSH has more recoil, like you said due to the higher rate of fire, but also due to the fact that the round is especially fast.
 

Panzer Jager '43

FNG / Fresh Meat
Dec 15, 2010
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Realistically speaking, MP40 & PPSh are easy to control, as are Light Machine Guns since their massive weight keeps recoil relatively low, even from a hip-stance.

In-game, I personally feel that LMGs have a bit too much recoil when deployed, and that their recoil while standing and running is just right (standing is noticably lower than running btw.)
SMGs and the MkB feel about right, but now on to the Rifles: personally, I feel Rifle recoil (semi & bolt) is just a bit too low, and that it should go up by say 30%. I know there are guys out there who can full-auto fire an FN FAL and have virtually zero muzzle-climb - that's great and all, so that's why this game has Recoil Reduction through leveling up. Have Rifles kick more initially, so that the effects of recoil reduction are there later on.
 
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hockeywarrior

FNG / Fresh Meat
Nov 21, 2005
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It really depends on the user the smg's seem about right given the fact that the soldiers using them was well trained in handling them.Both had a kick but bracing and compensating for the recoil can be done in game and the high rate of fire is what made the ppsh more a kicker ...learn to scroll your mouse down when firing sustained bursts.

The bolts did have a kick but again a trained user can control the recoil

The only one that's a little off is the Lmg's I think both the mg-34 and dp-28 was designed to kick backwards not up from a mounted position.While both did have quite a kick they kicked backwards into the shoulder.Instead of up in the air as seen in the game. The backward kick is shown clearly in this video.

WW2 German Machine Gun MG34 Maschinen Gewehr in action - firing full auto - YouTube
Yes, MG kick is definitely portrayed inaccurately in the game. The guns, even when deployed, for some reason kick (quite badly) upwards, rather than in a backward direction.
 

Justin MacDuro

FNG / Fresh Meat
Apr 1, 2006
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IMHO the recoil for the automatic ppsh mode is fine ... but for the single shot mode is higher than it should be .
 

Redemption

FNG / Fresh Meat
Nov 22, 2005
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I own and have fired both the Mosin Nagant and the Mauser K98 and the recoil is fine with them. The two rifles kick very little to be honest, but maybe that's just me being a larger guy at 6'4 247lbs. And I know it isn't related to this, but I have also fired an M1 Garand and an M1 Carbine and would say that the Garand kicked more and had greater muzzle climb than either bolt rifle. So if anything, the SVT and G41 should have more recoil than they do. Can't speak on the LMGs or SMGs
 

Josef Nader

FNG / Fresh Meat
Aug 31, 2011
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While I haven't fired one, I don't know about incredible amount of recoil. They have a lot of weight to hold them down. The PPSH actually fires a smaller caliber bullet, the 7.62x25. vs the MP40's larger 9x19 round. The PPSH has more recoil, like you said due to the higher rate of fire, but also due to the fact that the round is especially fast.

Noted. My mistakes.
 

Colt .45 killer

Grizzled Veteran
May 19, 2006
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I think the main diff between recoil in the semis and bolts is that the bolt gives you one large push. Semis give you the push, and then another shove when the bolt slams all the way back, and then a bit of a twitch when it finishes riding forward again.

An yes I would say bolt rifles, especially the k98 firing military load rounds, need a recoil boost. Lots of people have owned or shot a k98k at one point, not mainy using max loaded 200 or 220 grain tips. Lets just say that is a totaly different ballpark to a medium load 170 grain tip( current factory ammo). I bought a box of 200 grain wolf 8mm mauser ammo, probably some of the hardest kicking recoil ive felt yet. it's also the only carbine rifle I have..
 

RojaNNation

FNG / Fresh Meat
Sep 16, 2011
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LMGs, on the other hand, shoots full-sized rifle rounds at blistering rates of fire, meaning they generate an incredible amount of recoil. This is why most machine guns are mounted on big, heavy tripods, as they help control a lot of the recoil. Bipod-deployed LMGs have a much harsher recoil, as they're relying on the shooter to brace them up, and humans simply can't compensate for that kind of vibration through sheer muscle power alone.

Recoil goes into the shooter's shoulder.... not up when the gun is mounted on a bi-pod...
 

luciferintears

FNG / Fresh Meat
Apr 3, 2011
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Yes the recoil is rather minimal once you have experience firing them

The issue in RO2 is the accuracy of the snap shooting; i.e sprinting then immediately bring up your sights and firing an precision shot. That component is highly over exaggerated.

Usually you bring the weapon up and it takes about 1-2 to steady yourself especially while standing or out of breath.

I assume it was done in an attempt to artificially speed up gameplay.

for the record i own a yugo m48, but i've fired a mosin-nagant, and an stg 44 variant (some PTR something)
 

Josef Nader

FNG / Fresh Meat
Aug 31, 2011
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Recoil goes into the shooter's shoulder.... not up when the gun is mounted on a bi-pod...

True, but your whole torso moves due to the force of the recoil. While the weight does help some, you have to remember that the MG-42 fired 1200 full-sized rifle rounds a minute (20 per second). Anything more than a quick burst from a gun with that rate of fire and caliber is going to be tough to control without having it mounted on something sturdy.

Yes the recoil is rather minimal once you have experience firing them

The issue in RO2 is the accuracy of the snap shooting; i.e sprinting then immediately bring up your sights and firing an precision shot. That component is highly over exaggerated.

Usually you bring the weapon up and it takes about 1-2 to steady yourself especially while standing or out of breath.

I assume it was done in an attempt to artificially speed up gameplay.

for the record i own a yugo m48, but i've fired a mosin-nagant, and an stg 44 variant (some PTR something)

They might want to tweak it so that the weapon is off-center when you first bring it up, but any situation where you'd need to jam the rifle into your shoulder and fire immediately after a hard sprint is not going to win any marksmanship awards in real life. You're trying to get a shot off as fast as possible, which is pretty fast if you only do a rough approximation with your aiming.

So yeah, not sway, but an off-center ADS when you first bring it up (as opposed to snapping to center) might do a lot to prevent snap shots at ranges farther than 75m.