Question bout Realism

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Xaphan

FNG / Fresh Meat
Aug 31, 2011
9
0
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I keep hearing that the Hardcore realism isn't available in the beta, but than why is it that in the server browser as well as being in the server label itself as being Hardcore? Glitch perhaps? Because its sad that all the hardcore servers have FF off and relaxed aiming.
 

boOzy

FNG / Fresh Meat
Aug 22, 2011
96
5
0
They do, atleast very close to it. There is a difference easily seen just test it yourself.
 

vyyye

FNG / Fresh Meat
Aug 13, 2011
333
149
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I don;t think any of the servers in the Beta run hardcore.
What are the servers with a skull icon? I'm quite sure it says hardcore but it has nametags and ****, just not at every range like relaxed. Is there a third mode?
 

Maizel

FNG / Fresh Meat
Jan 21, 2011
973
372
0
They do, atleast very close to it. There is a difference easily seen just test it yourself.

I sincerely hope that those servers do not run hardcore mode.

Because they still have thing like:
- Ridiculous Stamina
- Near to 0 sway whatever the stamina
- Near instant bandaging
- Fast Ironsights.
- Nametags
- Pistols everywhere (though some do not, but all of the above still applies)
 
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Xaphan

FNG / Fresh Meat
Aug 31, 2011
9
0
0
I sincerely hope that those servers do not run hardcore mode.

Because they still have thing like:
- Ridiculous Stamina
- Near to 0 sway whatever the stamina
- Near instant bandaging
- Fast Ironsights.
- Nametags
- Pistols everywhere (though some do not, but all of the above still applies)

Exactly. And this is on both relaxed, and ones labeled as hardcore.
 

nate_

FNG / Fresh Meat
Sep 2, 2011
13
0
0
I didn't realize there was a hardcore mode, seems unnecessary, the damage all seems pretty realistic to me. Maybe I'm missing something...
 

Xaphan

FNG / Fresh Meat
Aug 31, 2011
9
0
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Not only that, but I hope hardcore mode forces manual bolting and disables auto reload.
 

Maizel

FNG / Fresh Meat
Jan 21, 2011
973
372
0
I didn't realize there was a hardcore mode, seems unnecessary, the damage all seems pretty realistic to me. Maybe I'm missing something...

Hardcore hopefully means more than just increased bullet damage. Hopefully it means a all round more realistic experience, like Ro1 seems to be.


RO2 seems to RO1 What Day of Defeat Source was to Day of Defeat.

Even though the two series are not comparable, I have the ame feeling about RO2 as I had about DoD:S
 

Xaphan

FNG / Fresh Meat
Aug 31, 2011
9
0
0
Hardcore hopefully means more than just increased bullet damage. Hopefully it means a all round more realistic experience, like Ro1 seems to be.


RO2 seems to RO1 What Day of Defeat Source was to Day of Defeat.

Even though the two series are not comparable, I have the ame feeling about RO2 as I had about DoD:S

YES! Someone else! DoD was soo good, and had so much to offer. Than when DoD:S rolled around it was fun at first. But than I always ended up going back to DoD.

I really hope that isn't the case with Ro2.
 

Paas

FNG / Fresh Meat
Aug 30, 2011
149
55
0
El Campo, TX
Hardcore hopefully means more than just increased bullet damage. Hopefully it means a all round more realistic experience, like Ro1 seems to be.


RO2 seems to RO1 What Day of Defeat Source was to Day of Defeat.

Even though the two series are not comparable, I have the ame feeling about RO2 as I had about DoD:S

This has been beaten to death. RO1 was not very realisitc. Now was it harder? I would argue yes. More realistic than RO2? No.

-Paas
 

Maizel

FNG / Fresh Meat
Jan 21, 2011
973
372
0
This has been beaten to death. RO1 was not very realisitc. Now was it harder? I would argue yes. More realistic than RO2? No.

-Paas

Yes, but only chewing people out because they use the definition 'realistic' isn't going to help much, and is a poor counterargument.

Let me put it like this.

Alot of people think RO1's sway worked well, and would like the option to simulate this in RO2. Seeing that it's 2 minor things, and the fact that TWI includes several modes, like Relaxed, Custom and Hardcore, and taking into account TWI history with RO1, I don;t think it's very much to ask.
 

JayTac

FNG / Fresh Meat
Aug 29, 2011
146
54
0
Yes, but only chewing people out because they use the definition 'realistic' isn't going to help much, and is a poor counterargument.

Let me put it like this.

Alot of people think RO1's sway worked well, and would like the option to simulate this in RO2. Seeing that it's 2 minor things, and the fact that TWI includes several modes, like Relaxed, Custom and Hardcore, and taking into account TWI history with RO1, I don;t think it's very much to ask.

What mode will you add more sway to though? Because I wouldn't want to see it on hardcore because exaggerated sway isn't realistic. If there's a group that wants to play with more gun sway, I'm sure there will be a mod for it. With that, there's no benefit in making such a significant change to the core game.
 

Maizel

FNG / Fresh Meat
Jan 21, 2011
973
372
0
What mode will you add more sway to though? Because I wouldn't want to see it on hardcore because exaggerated sway isn't realistic. If there's a group that wants to play with more gun sway, I'm sure there will be a mod for it. With that, there's no benefit in making such a significant change to the core game.

Im not talking about exaggerated sway.

Im talking about sway you get after sprinting most of the round, which currently is almost zero.

I wonder why alot of people have to reduce the argument for more swat to ridiculous proportions.

And whatever benefit you see or not is irrelevant. Seeing the wish for it I think we should have at least the option.
 

JayTac

FNG / Fresh Meat
Aug 29, 2011
146
54
0
Im not talking about exaggerated sway.

Im talking about sway you get after sprinting most of the round, which currently is almost zero.

I wonder why alot of people have to reduce the argument for more swat to ridiculous proportions.

And whatever benefit you see or not is irrelevant. Seeing the wish for it I think we should have at least the option.

I'm not trying to make it black and white. I'm implying that the current system is pretty realistic, and any adjustment may have a negative effect on realism. Adding slightly more sway when winded is one thing. But, the amount of sway at normal levels is fine as is.
 

Maizel

FNG / Fresh Meat
Jan 21, 2011
973
372
0
I'm not trying to make it black and white. I'm implying that the current system is pretty realistic, and any adjustment may have a negative effect on realism. Adding slightly more sway when winded is one thing. But, the amount of sway at normal levels is fine as is.

I think they standard sway is more or less fine as well! My problem is purely the fact that your aim is almost always practically identical, no matter how winded you are. Running around has no penalty, having to weigh between accuracy and speed will bring more depth to the game for some, and maybe allow for some more tactical movement.
 

Xaphan

FNG / Fresh Meat
Aug 31, 2011
9
0
0
I think they standard sway is more or less fine as well! My problem is purely the fact that your aim is almost always practically identical, no matter how winded you are. Running around has no penalty, having to weigh between accuracy and speed will bring more depth to the game for some, and maybe allow for some more tactical movement.

I agree. Especially since the character also talks bout how winded and tired he is and how he says he needs to stop and rest for awhile. I just think its stupid that I could sprint from one end of the map to the other without having a penalty.

He aims just as steady as he would if I had the barrel supported on something.
 
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babokitty

FNG / Fresh Meat
Aug 16, 2008
78
65
0
I think they standard sway is more or less fine as well! My problem is purely the fact that your aim is almost always practically identical, no matter how winded you are. Running around has no penalty, having to weigh between accuracy and speed will bring more depth to the game for some, and maybe allow for some more tactical movement.

I don't think you've thought it out well. Many have already pointed out how this will disadvantage rifles against smgs. I would agree with you if and only if you include a substantial amount of more recoil for low stamina assaults in your argument.