Question about player start in SDK

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Catalavos

FNG / Fresh Meat
Oct 5, 2010
1,327
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Baltimore, MD
The roles are set-up under "World Properties" in the VIEW tab

Game over-might be because of your objective set-up.
-do you have:

1. Your player starts and objectives set up in Kismet? Objectives need an objective actor and a ROPlaceabeVolume

2. Game type in PIE set to "Territories" (this is found in "World Properties")

You should move this post to the "Level Design" section. It'll get more views that way ;)
 

jörg

FNG / Fresh Meat
Feb 9, 2014
3
0
0
Thanks you for your help !
Anyway how do i move a thread ?
The thing is i made sdk 1 maps and its quite different i don't find anything about roles in the world properties.About the other thing;
The Kismet is right made now so i think
i made it like in the tutorial(maybe its about the beta?).
I added placeable volume and put it in the objective properties to obj.volume.
When i rebuilt it shows me error "ROplaceable volume_4 has no chached valid locations for pawns "
When i add something like placeable volume or player start group it adds a "player start group _Nr4"" or placeable volume_2 or "_3" , is that also normal ?.or how can i fix ?
However it seems not to be linked with the problem.Somehow i tried it with a placeable volume_0 and that didnt fix the problem.
 

Catalavos

FNG / Fresh Meat
Oct 5, 2010
1,327
53
0
Baltimore, MD
for the cached pawn thing; you need to build pylons. pylons are navigation mesh things that tell all the characters where to go. do a search for them here in the level design thread. I would help you more but I'm just kind of busy right now.