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Hi all,

Currently I'm learning how to use the SDK and I've got some questions on how to use the modular static set.

- Why do I have to use 320 grid size?
for example: I want to place this corner piece halfway to the right, but I can't because the wiki says I have to use 320 grid size
Spoiler!


So to better explain the situation.. I want to create more detailed maps than having to stick to 320 grid size. How can I do that while still using the modular static meshes?

Also the zed's feet are going through the floor.. am I doing something wrong or is the modular static mesh just wrong?