Hi all,
Currently I'm learning how to use the SDK and I've got some questions on how to use the modular static set.
- Why do I have to use 320 grid size?
for example: I want to place this corner piece halfway to the right, but I can't because the wiki says I have to use 320 grid size
So to better explain the situation.. I want to create more detailed maps than having to stick to 320 grid size. How can I do that while still using the modular static meshes?
Also the zed's feet are going through the floor.. am I doing something wrong or is the modular static mesh just wrong?
Currently I'm learning how to use the SDK and I've got some questions on how to use the modular static set.
- Why do I have to use 320 grid size?
for example: I want to place this corner piece halfway to the right, but I can't because the wiki says I have to use 320 grid size
Spoiler!
So to better explain the situation.. I want to create more detailed maps than having to stick to 320 grid size. How can I do that while still using the modular static meshes?
Also the zed's feet are going through the floor.. am I doing something wrong or is the modular static mesh just wrong?
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