I don't think I'm alone here in saying that one of my favorite things about Red Orchestra is the massive view distances possible with UE 2.5. Not only in long-range tank battles but also in infantry engagements. Maps on the scale of Berezina, FestungKurland, and others just don't seem to be available in more recent FPS.
So my question is, does UE 3 allow for really long view distances? Or does the increased detail put too much strain on the system. I started worring about this when I was recently playing around in America's Army 3, which is built on UE 3. On the larger maps they implemented the infamous, ever-present fog that developers have used to hide engine limitations since time began (and by that I mean the late 90's ). Although AA3 is a bug-ridden mess and I wouldn't be surprised if the devs over there didn't use the engine to it's top capacity.
So will RO 2 have this problem because of an engine limitation? I was worried that this was part of the reason for the Stalingrad setting: urban combat doesn't need vast view distances. Can anyone confirm/deny my fears about the transition from UE 2.5->UE 3.0?
So my question is, does UE 3 allow for really long view distances? Or does the increased detail put too much strain on the system. I started worring about this when I was recently playing around in America's Army 3, which is built on UE 3. On the larger maps they implemented the infamous, ever-present fog that developers have used to hide engine limitations since time began (and by that I mean the late 90's ). Although AA3 is a bug-ridden mess and I wouldn't be surprised if the devs over there didn't use the engine to it's top capacity.
So will RO 2 have this problem because of an engine limitation? I was worried that this was part of the reason for the Stalingrad setting: urban combat doesn't need vast view distances. Can anyone confirm/deny my fears about the transition from UE 2.5->UE 3.0?