Question About Damage And leveling

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

Mateusz

FNG / Fresh Meat
Oct 24, 2010
49
9
0
Utah
Ok, so I have a bit of a technical question. How does the game credit you with damage? Is it based on the specimen's total health, the health of the part hit (head vs. body) or damage done by a weapon? I'm mainly asking because for leveling where you need X amount of damage, it can make a tactical difference.

For instance, a Gorefast in a 1 player game on Normal difficulty has 25 head health and 250 body health (according to the game's wiki). And the katana does 167-255 base damage with a normal swing. Now, if my berserker hacks off a Gorefest's head, would I get 25 damage toward my total, 250, or would it be 167-255 (plus the perk bonus and headshot damage multiplier where applicable)? It's helpful to know whether I'd be be better off hacking at the bodies of enemies (since in this case the body has 10 times the health) or if decapitations would be better (killing faster). If I only get the 25 damage counted from a decapitation, then kills by body hacking would level me 10 times faster, but if I get the full 250 regardless of head or body, then decapitation would be better since it's faster. And if it's purely damage regardless of monster health, then it really doesn't matter.

Hope that makes sense.
 

BenioX

FNG / Fresh Meat
Jan 20, 2010
2,013
702
0
29
Poland
www.youtube.com
Of what I know damage is damage. You can't give damage 100000 to a clot for example as it's health isn't that high, so it's all about health. As much health as the enemy looses from your atack, as much it counts in for your perk damage. By the way, your name seems Polish. I am Polish too :)
 

Mateusz

FNG / Fresh Meat
Oct 24, 2010
49
9
0
Utah
Ah, thanks. Hmm, so would it matter then if I hit the head or body? Would a Gorefast with 250 health give me the full 250 health to my leveling count even if I decapitate him, since his head is only listed as 25 health? Basically, I'm just curious if decapitations are actually going to slow down my leveling, since.

Jesteś Polakiem (...lub Polką)? Fajna =) Tak, m
 
Last edited:

BenioX

FNG / Fresh Meat
Jan 20, 2010
2,013
702
0
29
Poland
www.youtube.com
Ah, thanks. Hmm, so would it matter then if I hit the head or body? Would a Gorefast with 250 health give me the full 250 health to my leveling count even if I decapitate him, since his head is only listed as 25 health? Basically, I'm just curious if decapitations are actually going to slow down my leveling, since.

Jesteś Polakiem (...lub Polką)? Fajna =) Tak, m
 

Mateusz

FNG / Fresh Meat
Oct 24, 2010
49
9
0
Utah
Don't worry, I understand english very well, I even hate my own, Polish language ;)
Yeah, decapitating slows down leveling. Best to level up for example is at Bloats fat bodies - they have a lot of health. Also, you get "bonus" if you also decapitate them first, as you get damage from head and body. It works on every speciman so far ;) I dunno about FP, they got a lot of health, but they also got some kind of dmg resistance so you get same points for FPs what for Bloats I guess, but bloats you kill faster. Try out "Bloated" mutator for leveling ;)
Heh, I knew you understand well, just I rarely get the chance to practice Polish now that I'm back in the US ;)

Ah... bleh. Was afraid of that. I guess I'll just have to stick to hacking up specimens' bodies, and only decapitate when necessary, so I don't end up losing all those damage points. Though, that decapitation + body attack trick might help when I have the chance.

And thanks for the info Neko... I guess there just aren't shortcuts :p
 

EonSeig

FNG / Fresh Meat
Oct 13, 2010
260
93
0
Florida
Or KF-Survival. But that map becomes very boring very fast. The only reason I played it was to farm stalkers and once I got lvl 4 commando I decided never to play it again unless I was doing a legitimate challenge run with a team.

Survival is pretty much only "indefinitely" survivable if you play a Berserker on beginner. You are virtually immune to all damage. One alt-fire Chainsaw to the chest kills everything up to a Scrake and 2 alt-fires kill the pounds. This is, however, due to the bug that currently exists in the game that gives you doubled melee damage when attacking the front of a ZED. This is going to get fixed as of the beta patch being tested right now, but Berserker will probably get some extra damage back to compensate.

Funny thing is that eventually the Patriarch will spawn. If you kill him you get stuck in third person and all the ZEDs that were alive when you killed him will freeze in place and do nothing. Then more stuff will spawn infinitely for as long as you're still alive. The map gets very lulzy at that point, but it still bores me to death.
 

imonoz

FNG / Fresh Meat
Jul 14, 2010
126
35
0
swedan
The medic leveling is a good one, wait for your teammates to get hurt or shoot them in FF and then heal.

I've always been wondering why medic leveling isn't done by dealing damage to ZED's with the medicgun as well as healing your teammates.. By reducing the healing points a bit, and include some damage points. This would solve some problems I guess.
 
  • Like
Reactions: Benjamin

CandleJack

FNG / Fresh Meat
Dec 2, 2009
3,399
1,059
0
VIC
You can still use mutators like Bloated and the siren one to gain experience.

Albeit not damage experience, but gameplay experience.

Try dancing around them to kill without taking damage. Without the whitelist it hurts that much more.
 

Zeron

FNG / Fresh Meat
Jun 30, 2010
489
113
0
Somewhere Over The Rainbow...
Obviously you don't know how to read. If you read the first sentence, and then the second sentence, you wouldn't have this problem. but you only read the first sentence so you're in this sort of misunderstanding slum.

If he edited the second part in at a later date i can understand, but as it stands if you read the whole three line post you shouldn't have just jumped to such a bold conclusion.
 
Last edited:

Honda

FNG / Fresh Meat
Sep 10, 2010
38
13
0
Yeah, decapitating slows down leveling.

No! That's wrong!

Just tested it on normal difficulty with the commando perk to be 100% sure: Killing a ZED with a headshot (decapitate) gives you the full damage (= ZED's health, e.g. 130 for a clot)

Otherwise the game had penalized you for a good aim, which would be kind of strange in a fps.
 
Last edited:

Compass

FNG / Fresh Meat
Aug 30, 2010
383
101
0
I'd like to point out that explosives are HP-capped as well. No OVERKILL when you fire a LAWLAWLAWLAWLAW for 2000 damage on a Clot.
 

Salad Snake

FNG / Fresh Meat
Aug 2, 2010
875
148
0
33
Honolulu, Hawaii
No! That's wrong!

Just tested it on normal difficulty with the commando perk to be 100% sure: Killing a ZED with a headshot (decapitate) gives you the full damage (= ZED's health, e.g. 130 for a clot)

Otherwise the game had penalized you for a good aim, which would be kind of strange in a fps.

See, this is what I thought, since shooting the head gives damage to both the head and body health. So if a clot had 100 body HP, and 25 head HP, then shooting him in the face with an AK would give you 125 damage. Right?