Quake 1 and Killing Floor...

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YoYoBatty

FNG / Fresh Meat
Dec 17, 2009
3,459
2,502
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Canada
The enemies of Quake 1 could fit in Killing Floor?

[url]http://quake.wikia.com/wiki/Category:Quake_1_Enemies[/URL]

If you play Quake 1, and compare their AI to that of the Zed's, you will be baffled how good the AI is of a game from 1996. You will also see how much they look like Zed's in their overall behavior.

Its a pool of great Zed suggestions. I guess TWI did notice this as well ;)

tbh with you, I'm gonna have to say no.
 

Vaecrius

FNG / Fresh Meat
Aug 2, 2010
633
131
0
Burnaby, BC
members.shaw.ca
It's the colour scheme I think.

Also, axe. And husk. And the scrake. And the vaguely shambler-like look of the fleshpound. And the usefularmlessness+ranged attack of the siren.

And the utter unrelenting brutal devastation that a couple fiends - basically a combination of fleshpound, gorefast and crawler - would inflict on the team :zombieawesome: :IS2:
 
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dogbadger

FNG / Fresh Meat
Aug 19, 2006
3,230
553
0
here to kill your monster
i liked quake - but they weren't my favourite selection of monsters tbh - though the fiend, yeti and the spider things were great.

rather than a total port of quake, or any other game, i'd like to see certain monsters from different games remade for guest appearances on KF..
 

slavek

Grizzled Veteran
May 4, 2006
3,074
943
113
UnrealEd: Viewport #1
i liked quake - but they weren't my favourite selection of monsters tbh - though the fiend, yeti and the spider things were great.

rather than a total port of quake, or any other game, i'd like to see certain monsters from different games remade for guest appearances on KF..

UT2004 mod has Fiend, Shambler, Vore, Scrag, the blob thing and 2 of the bosses. :D