Ok, let's get started. I was not accurate in my statements.
Maps.
You got the point. I wrote about it many times: the main problem with maps is lack of assets and textures. In KF1 each map was unique, with their own atmosphere, mood and design. These were unforgettable maps, such as Hospital Horror or Wyre Forest for example.
What do we have in KF2? For example, maps - Burning Paris / Evacuation Point / Dystopia. These are 3 different maps, but I have a feeling that this is one big location, just from a "different angle". If these maps had new textures, a new skybox and scripted scenes, then everything would be a much better.
I hate "Elysium". This is the worst map that could be added to the game. The main location is not better than some trash maps like "Horzine Arena". How "original". There were good and original maps in the Steam workshop, which with some good edits could be added to the game and it would be nice to play on them. It's a two maps - "Quarantine Breach" and "Miasma".
Then we fully agree on that ! I played KF2 a bit more these last few weeks to complete the seasonal objectives and such, and I was taken aback by how difficult it was to pick a map... because there are so little that I actually like. Either they have a weird gimmick added to them (like The Descent or Airship), they have a layout that's not fun (Catacombs, Infernal Realm...) or simply I don't dig their style (Containment Station). At least maps tried different things at first, even when I'm not hugely fond of them. Farmhouse and Black Forest come to mind, and I don't get why they didn't keep the "Europe tour" idea.
Vault.
Oh, nice. Do you like players in pajamas? With $$ glasses and fly "Bob" hats? I don't, like many players.
The problem are not only in the Vault. The problem is in the cosmetic items themselves.
What do you think, which gear and cosmetics is best for game? This?
https://www.trueachievements.com/customimages/l/075106.jpg
Or this?
https://www.gamespot.com/a/uploads/original/123/1239113/3119548-kf2.jpg
I prefer the second ones. Sure, there might be variations: armor variants, military outfits, gasmasks etc. What prevented to add more military equipment and gear to the game to make players look like this?
https://i.ytimg.com/vi/KjpJc8y5_Bc/maxresdefault.jpg
Or this?
https://img.championat.com/c/1350x7...ki-poluchat-18-nagrad_1665685554410333850.jpg
It's a way better, than tasteless clowns.
But that's a problem that goes far beyond the Vault system, which in itself is straightforward but more than ok (earning stuff by playing the game? That's always a good incentive to keep playing!). I totally agree that they overdid the customization options : there are WAY TOO MANY OF THEM, and way too many which are ugly or out-of-place. I'm rarely happy with what I find or craft, and that's indeed a problem... although pretty subjective.
However, I would honestly be pretty bored of having merely "tacticool" options too. That's actually a problem I have with games like Call of Duty and the likes, where every character and every piece of loot is just yet another helmet or combat boots... It's realistic yeah, but everything and everyone ends up looking the same. It's a video game after all, let us have some fun if we want to ! I won't dress up as either a clown or a gold-plated pimp, but I'm happy that we have a punk gal, a metalhead, a DJ in addition to police agents and soldiers. Especially since it's NOT a military simulation and never pretended to be one. It's a zed invasion and we control mercenaries... Although it's doubtful a guy like Foster could take on such vicious beasts, I'm glad he's there.
DLC weapons.
Most of them are useless, yes. My main dissatisfaction is about their quality, especially animations. Giving money for such a hackwork is unacceptable,
and should not be encouraged. What kind of "support" are you talking about? With every update, people are getting more and more angry and dissatisfied. More and more HRG (i like some of them, but not all), poor quality PAID content, community maps (yes, most of KF1 maps is a community made. I wrote about this, community of KF1 is a way bigger), the size of the game is getting bigger, almost ~ 90GB. It's all about amount, not quality. Instead of 2-3 not interesting maps I would prefer to see one, but high-quality and memorable. Same i can say about the DLC. Instead of 2-3 DLCs add useful, cool looking, well made and new weapons that would expand the arsenal. Some kind of weapon from real life, AUG for SWAT for example. So that's good, isn't it?
Very few of them are game-breaking, but I can't think of many who are totally useless either. The level of details is quite abysmal however, but easily explained by the fact that it's no longer Tripwire's work. I'm not surprised that Saber is much less effective at giving us a "gun feel" that's on par with what Tripwire used to be a master at.
Yes, every update brings forward more furious people (and if you lurked in the forums enough, you probably saw I'm one of them), but DLCs themselves are not to blame: the things they do with them are. It's both a matter of content creep (as you mention) and unsatisfying content, either because it's OP/UP or just because it will quickly be forgotten by other weapons players are more used to and comfortable with.
Of course it would be much better if Tripwire thought of quality before quantity. But that doesn't seem to be the case anymore. Hasn't been for years.
I'll end up with two very simple ideas. First : if you don't like it, don't buy it. That sounds sassy or downright disrespectful, but that's the whole truth to it. I never paid to get the two DLC characters because I find them far too expensive for something that doesn't change gameplay. Nobody is ever forced to indulge in DLCs, except when they are very obviously pay-to-win (and it's not really the case for KF2). So if those season passes seem like a scam to you... Don't give them your money ! A lot of gamers are ready to die for their favorite studios and will defend all their decisions, when we should keep in mind that players are not just fans... they're customers. Paying for a product. It's perfectly normal to wish for a game that works and is fun to play. And the best way to express discontent is precisely by not giving any more money.
Second, if the G36C and FAMAS are anything to go by, I don't think the AUG would be or feel any better. It's not because they start with a real-life weapon that it will have an edge in regards to made-up weapons. In the end, animations, stats and handling are all subject to Saber's tweaking.
And finally, about lore of the game. As I said, the original idea of the KF is eliminate the consequences of a monstrous biological catastrophe. Killing the bloodthirsty mutants on the bloody streets of a ruined city, with a lot of human losses, is more suitable for KF, than players in pink pajamas playing on the maps like "Elysium" or "Netherhold". Don't you think so? If I want that kind of gameplay I'll play Saints Row IV.
That's hardly a fair comparison but alright.
However, I'm like 90% sure those are "non-canon" if you want to put it that way. Just like I doubt bloodthirsty zeds decided to dress-up for Xmas. Or that all bosses made infinite clones of themselves. Wacky outfits are fairly commonplace in arcade-ish shooters, that doesn't mean it's part of the lore. You could find hundreds of examples like that. Did CJ really complete GTA:San Andreas in his underwear and fully overweight? Did the protagonists of Dead Rising really fight thousands of zombies with a bucket? Does Geralt really wander the world playing Gwynt whenever he cans instead of completing the main quest? Not everything has to be explained, not everything has to make sense. Sometimes, stuff are possible or available just to give more liberties to the players, more creativity... or simply more fun.
I'm not saying KF2 did it right. But at core level... It's definitely not something that bothers me all that much. Killing Floor was never meant to be that serious anyway. Nor did the lore ever matter all that much.