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Q & A Killing Floor 15th Anniversary Live Stream with Guests Bill Munk and David Amata needs your Questions!

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Kittenmittens

Tripwire Interactive Community Team
Staff member

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The Next Killing Floor 15th Anniversary Live Stream is this Thursday at 2pm EST.​

Join us with special guest Lead Combat Designer Bill Munk and Product Director David Amata! While we are fortunate enough to have them, we'll be asking them some questions related to the released Killing Floor games and their development. This is an excellent time for creative design, animation, and combat questions for Bill and community engagement strategy for David. We may not have time for every question that comes our way, but we'll do our best to get interesting and unique questions answered. We are as excited about Killing Floor 3 as you are. There will be future opportunities for Killing Floor 3 discussion and news, however this is not one. Stay tuned here and on our other social channels for the latest Killing Floor 3 announcements.​

Live Streams to air here:

 
Hello Lads! My question is this: I always loved the design of enemies in the Killing Floor franchise. My personal favorites are Husks and Crawlers. I wanted to ask what are your favorite zeds in the franchise, either from Killing Floor 1 or 2! (or even 3, heheheh). Seasonal Zeds count too. And that can be favorite from gameplay, visual, sound, or any other perspective you want, you chose! Anyhow, glad to see y'all streaming again. Cheers!
 
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I love this game, but I also like the fact that here you can install mods that give variety to the gameplay. Are there plans before or after KF3 comes out to add an in-game page to KF2 to manage installed content from the workshop, as well as the option to select mods via the UI before creating a session?
 
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What are things your team considers when creating cosmetics, models for characters, and weapons; how do you find the gray area between sci-fi/realistic/just fun?

As someone with thousands of hours in the game, I can only imagine how difficult and tricky it is to keep people happy. I know that much of the DLC-related content (cosmetics, skins, etc.) is community-driven, but official store packs and concepts can also come from your team. Thank yous
 
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Regarding the inclusion of DLC weapons in KF3, would there be any chances of allowing players to craft them for free through a slow grind for components?

I feel like this would be the best possible compromise between Tripwire selling a product to enable the continued post-release support of the game, also allowing the game to feel less unfair for people who have no interest in buying DLC.
 
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Will answered questions be available in text form? Cuz chances are, people will be working during the stream

The stream recording is available to watch on Youtube.

Closing this post for now as this stream has happened, we may collect more questions for our next special guest so stay tuned!
 
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