Pz-IVD project

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Panzer Meyer

FNG / Fresh Meat
Dec 26, 2005
759
31
0
North Cacilaci
This I did about 4 years ago as a school project. Of course I got an A. I didn't have enough time to finnish it, took me about 2 months to do this. It is high poly, I added all the small detail. Plus first time working with Lighwave, so I didn't know much about optimization.

Anyway, here it is, a PZ-IVD.

tank1_render.jpg


tank2_render.jpg


tank3_render.jpg
 

Panzer Meyer

FNG / Fresh Meat
Dec 26, 2005
759
31
0
North Cacilaci
@daschewy,
I'd love to, but I haven't done this in over 5 years, however I am sure if I started again, I'd be able to pick it up fairly quickly. I don't even have a program to use right now, and I believe the standard is 3D studio max. I need to get it and mess with it first.

@Cyion, I know, the hatch was the last thing I was working on and as you can tell its in rough shape, it wasn't finnished, like many parts of the tank. Too bad I lost it all, the save files, the model and everything. I would of loved to finnish it.
 

Nestor Makhno

FNG / Fresh Meat
Feb 25, 2006
5,758
1,118
0
57
Penryn, Cornwall
What is holding the wheels onto the body?

Plus the proportions do seem a bit off :confused:

Tracks are nice though, providing they aren't taking you up into the stratosphere with your poly count - if so just use UV mapping to recreate a similar effect ......or something...
 

Maus

FNG / Fresh Meat
Oct 8, 2006
294
0
0
www.norml.org
the links are broken.

Anyway, i would suggest modelling the Panzer IVF instead of the D. The F is basically the same as the F/2 we have ingame except it has a shorter barrel, which would mean less modelling (even though theres not a huge difference between the F and the D anyway). Also, in this game the F would fare better vs. the russian tanks... the D was paper thin (20mm sides, 30mm front, 35mm mantlet), and although the F is also pretty thin (30mm sides, 50mm front, 50mm mantlet) it will still fare better vs. the russian tanks.

Plus you could add a paint scheme and not just grey, as all the D's were originally that dull panzer grey.


And let me point out a few inaccuracies for you... First off, the counterweight on the back was traditionally only used on the panzer IV's utilizing the longer, heavier, 75mm gun... although they did sometimes find their way onto the shorter barrel models. Secondly, the sides of your panzer IV go straight from back to front (hard to point out using just words), whereas IRL the tank's upper side armour, when coming to the front, curved inwards slightly as shown in this picture.

pz3pl.jpg


Look to the right of the drivers viewport and you can see that the side armour curves in towards the front ot the tank, it's identical on the other side.

You can see it more clearly in this screenshot taken from the most WWII game to date.

pz4d.jpg


Take note of the gun, and the absence of a counterweight.

Also, you're turrets sides are too steeply angled, and the turret is generally mishapen.

I'm not trying to nitpick, but you to design even more realistic tanks.
 
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Maus

FNG / Fresh Meat
Oct 8, 2006
294
0
0
www.norml.org
Oh thats true. I forgot... But I don't often find a populated server running an early war tank map. In fact it's been quite a long time since i've been in one of those maps... Guess it slipped my mind.
 

sander

FNG / Fresh Meat
Jun 24, 2006
635
0
0
33
The Netherlands
Oh thats true. I forgot... But I don't often find a populated server running an early war tank map. In fact it's been quite a long time since i've been in one of those maps... Guess it slipped my mind.
A lot of servers have Benzerina, most of the time good populated.