Currently, the role of squad leader does not have very much to do with leading the team. The only incentives, or benefits if you will, of being a squad leader are as follows: Carrying smoke grenades, having access to some of the better weapons for the map, and having a 1.33 capping bonus. What I propose is that since there is a player maximum of 16 players on each side, that there be four positions delegated as "Squad Leader", with four squads per team, and a seperate mic channel for your squad, and a seperate mic channel for the squad leaders.
This opens up a multitude of possibilities. One is the designation of an entirely new position, "platoon leader", who would function the same as a squad leader, yet he would give the basic orders for the map. "Lt. X and Y, I want you guys to focus on Ammo Storage/Apartments", etc. Although not entirely necessary, it would make the game more team oriented with a set of executive officers.
The squads could even be differentiated if desired. Three Assault Squads and a support, Two Support Squads and Two Assault, etc. "Squad" is just a generic term. Perhaps they could be called Fireteam A-D, etc. Whatever is reflective of the time period.
A squad leader would not have to fill the "squad leading" position on the map, because there are certain limits. I.E., a rifleman/MG/assault trooper can also be squad leaders, remaining with their own class's weapon loadouts, but the squad leaders who have chosen that class are automatically delegated squad leaders. This might be a problem on a map such as Koitos1944, but the introduction of a lottery system for which squad leader gets to be the head honcho would solve that (currently squad leaders are unlimited in Koitos1944).
I believe this would help increase the order of things through each map, instead of giving 16 guys all seperate orders, one guy/or four squad leaders sets/set up a basic plan, relays that plan to the other squad leaders, who then relays that to their squads. This would leave open the squads choice on how they wish to take their objective, using their assets (weaponry and communication) on how to best tackle the problem.
This opens up a multitude of possibilities. One is the designation of an entirely new position, "platoon leader", who would function the same as a squad leader, yet he would give the basic orders for the map. "Lt. X and Y, I want you guys to focus on Ammo Storage/Apartments", etc. Although not entirely necessary, it would make the game more team oriented with a set of executive officers.
The squads could even be differentiated if desired. Three Assault Squads and a support, Two Support Squads and Two Assault, etc. "Squad" is just a generic term. Perhaps they could be called Fireteam A-D, etc. Whatever is reflective of the time period.
A squad leader would not have to fill the "squad leading" position on the map, because there are certain limits. I.E., a rifleman/MG/assault trooper can also be squad leaders, remaining with their own class's weapon loadouts, but the squad leaders who have chosen that class are automatically delegated squad leaders. This might be a problem on a map such as Koitos1944, but the introduction of a lottery system for which squad leader gets to be the head honcho would solve that (currently squad leaders are unlimited in Koitos1944).
I believe this would help increase the order of things through each map, instead of giving 16 guys all seperate orders, one guy/or four squad leaders sets/set up a basic plan, relays that plan to the other squad leaders, who then relays that to their squads. This would leave open the squads choice on how they wish to take their objective, using their assets (weaponry and communication) on how to best tackle the problem.
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