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Level Design Put Pickups into map =D

This mut would replace pickups with a non-shiny ones or just remove the shine in multiplayer? On my map I tried to remove this shine for some items by creating new actor class package and copying the script for the items from already existing ones. Then just configured properties. Perks wouldn't work until map will be whitelisted I think.

P.S. Textures and statics for those items can't be based on myLevel package.
 
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