Put all and any suggestions here thread!

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HaTeMe

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Sometimes Ive actually hoped there was a thread like this cause I couldnt be bothered to make an entirely new one for some minor suggestion, but most likely if I or anyone else enters a suggestion here it will be buried beetween the other minor suggestions and probably wont have any higher chance of being read than in any other random thread.

Or maybe not?
 

CA_Hiro

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Sometimes Ive actually hoped there was a thread like this cause I couldnt be bothered to make an entirely new one for some minor suggestion, but most likely if I or anyone else enters a suggestion here it will be buried beetween the other minor suggestions and probably wont have any higher chance of being read than in any other random thread.

Or maybe not?

Well that depends on what peoples priority is? If they see that there is an ongoing suggestion, which is being brainstormed they'll most likely just join in and give their input on it before making a complete different suggestion.


To make a suggestion I got this idea from another topic, where they started talking about a Railgun.

I was thinking at first that it wouldnt be possible to implant in the game, cause of the mass destructive power it could do, but then I had some ideas to implant it and ballance it out so that it would a fair addition to the team.

Make a perk (much like the Firebug; 1 weapon only so far) which only uses a railgun.


  • Make it stationary, like it had to be deployed at some random spot on the map to be used.
  • It will get overheated if fired for more than like 4-6 seconds and have to cool down for ~8 seconds.
  • When deploy you do't have to buy it again, until it is destroyed, or when you pack it up again and sell it.
  • When buying ammo, it will fill up the kg and slow used as you fire the railgun.
  • Make it expensive so mostly only the ones, with the railgun perk buys it, cause of the discount.
  • When carrying it around, you will be slowed so much down that you need people to defend you, cause you can't attack until the railgun is deployed.
 
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thesmurf45

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Oct 30, 2009
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Well that depends on what peoples priority is? If they see that there is an ongoing suggestion, which is being brainstormed they'll most likely just join in and give their input on it before making a complete different suggestion.


To make a suggestion I got this idea from another topic, where they started talking about a Railgun.

I was thinking at first that it wouldnt be possible to implant in the game, cause of the mass destructive power it could do, but then I had some ideas to implant it and ballance it out so that it would a fair addition to the team.

Make a perk (much like the Firebug; 1 weapon only so far) which only uses a railgun.


  • Make it stationary, like it had to be deployed at some random spot on the map to be used.
  • It will get overheated if fired for more than like 4-6 seconds and have to cool down for ~8 seconds.
  • When deploy you do't have to buy it again, until it is destroyed, or when you pack it up again and sell it.
  • When buying ammo, it will fill up the kg and slow used as you fire the railgun.
  • Make it expensive so mostly only the ones, with the railgun perk buys it, cause of the discount.
  • When carrying it around, you will be slowed so much down that you need people to defend you, cause you can't attack until the railgun is deployed.

I like the idea but what is this going to be focused towards?
One shot one kills or shoot everything in sight?
If I already missed the answer to my question then sorry in advance
 

YoYoBatty

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Dec 17, 2009
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Well that depends on what peoples priority is? If they see that there is an ongoing suggestion, which is being brainstormed they'll most likely just join in and give their input on it before making a complete different suggestion.


To make a suggestion I got this idea from another topic, where they started talking about a Railgun.

I was thinking at first that it wouldnt be possible to implant in the game, cause of the mass destructive power it could do, but then I had some ideas to implant it and ballance it out so that it would a fair addition to the team.

Make a perk (much like the Firebug; 1 weapon only so far) which only uses a railgun.


  • Make it stationary, like it had to be deployed at some random spot on the map to be used.
  • It will get overheated if fired for more than like 4-6 seconds and have to cool down for ~8 seconds.
  • When deploy you do't have to buy it again, until it is destroyed, or when you pack it up again and sell it.
  • When buying ammo, it will fill up the kg and slow used as you fire the railgun.
  • Make it expensive so mostly only the ones, with the railgun perk buys it, cause of the discount.
  • When carrying it around, you will be slowed so much down that you need people to defend you, cause you can't attack until the railgun is deployed.

I believe that was me that brought up a railgun.
 
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CA_Hiro

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I like the idea but what is this going to be focused towards?
One shot one kills or shoot everything in sight?
If I already missed the answer to my question then sorry in advance
You didn't miss the answer, so no worries :D

One shot, 1 kill would be way to OP, cause a guess would be that a railgun would shoot +1000 rounds a minute, so like the 1/4 of what a normal 9mm does in damage or even lower?
 

HaTeMe

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Nov 20, 2009
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Lets not even try to get super weapons implemented ok? They will never work, in order to keep em balanced youd need to reduce their power ALOT and then it wouldnt feel real anymore. Like think about the LAW, thats one failed "big" weapon right there.
 

CA_Hiro

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I believe that was me that brought up a railgun.
When then thanks to you, I got this idea.

Lets not even try to get super weapons implemented ok? They will never work, in order to keep em balanced youd need to reduce their power ALOT and then it wouldnt feel real anymore. Like think about the LAW, thats one failed "big" weapon right there.
excuse me, but what do you define as a "super weapon"? The first thing I can think of is something you see from RTS games like Red Alert or Generals. :p
 

YoYoBatty

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There is a railgun for a UT2004 mutator/mod called Ballistics Weapons. Its called the M75 Tactical Infantry Cannon Railgun, here is a video of it in action: YouTube - Ballistic Weapons - M75-TIC

It can go through an entire office building at full charge and take out a raptor in a coupla hits depending on the charge bar. Imagine this in Killing Floor...
 
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human_gs

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Jun 14, 2010
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Make it stationary,

There already has been a long thread about a stationary gun, and let's just say it not possible for some reasons.

If it is too weak the loss of mobility would not be worth it, so nobody would use it, therefore making it useless.

On the other hand, if it's significantly stronger than regular weapons, it would lead to everyone using it and, considering it's good against everything, it would make other perks obsolete. It would still make at least one perk obsolete unless it was crap against everything (look above).

Even if there was just one player using it, having this perk would force teams to excessive camping, a tactic that already makes kf boring for some maps.

And I don't even want to think what it would do to pub servers:
Railgunners would take advantage of their excessive power and try to steal all the kills, so teammates would eventually hate them and kick them or abandon them, forcing them to stay on the move with almost non-existent firepower or try to deploy and get quickly surrounded and swarmed.

Further on, it would also cause entire teams of railgunners since nobody wants to be the moron who covers them and then doesn't get any kills. This would cause the game to be excessively easy if the rail gun had no weaknesses, while it would make the game impossible if it was crap against a given ZED.
 
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CA_Hiro

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There already has been a long thread about a stationary gun, and let's just say it not possible for some reasons.

If it is too weak the loss of mobility would not be worth it, so nobody would use it, therefore making it useless.

On the other hand, if it's significantly stronger than regular weapons, it would lead to everyone using it and, considering it's good against everything, it would make other perks obsolete. It would still make at least one perk obsolete unless it was crap against everything (look above).

Even if there was just one player using it, having this perk would force teams to excessive camping, a tactic that already makes kf boring for some maps.

And I don't even want to think what it would do to pub servers:
Railgunners would take advantage of their excessive power and try to steal all the kills, so teammates would eventually hate them and kick them or abandon them, forcing them to stay on the move with almost non-existent firepower or try to deploy and get quickly surrounded and swarmed.

Further on, it would also cause entire teams of railgunners since nobody wants to be the moron who covers them and then doesn't get any kills. This would cause the game to be excessively easy if the rail gun had no weaknesses, while it would make the game impossible if it was crap against a given ZED.
Good points of views there, mate, but again. That's the problem, if the Stationary Railgun to continue to shoot until it used up all it's ammo. I was suggesting that the railgun would easily get overheated after like 6-8 seconds of firing and then had to cool down for like 10-12. That would force the user only to use it for crowd control and if the bigger zeds came and not trying to kill every zed, who comes
 

nath2009uk

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Good points of views there, mate, but again. That's the problem, if the Stationary Railgun to continue to shoot until it used up all it's ammo. I was suggesting that the railgun would easily get overheated after like 6-8 seconds of firing and then had to cool down for like 10-12. That would force the user only to use it for crowd control and if the bigger zeds came and not trying to kill every zed, who comes

Yes, that's why the m32 has such a long and horrible reload :p
 
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YoYoBatty

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The M75-TIC Railgun has to recharge fully if you want to get a 1 shot kill on a fleshpound or scrake. If you fire and don't let it charge and fire again, that shot probably could probably kill a clot or a gorefast on begginner. Also did I mention the scope has a feature that allows you to see enemies through walls and far away, it is based off of thermal vision technology. Did I mention it can go through walls? Yes I did actually.
 
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human_gs

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Jun 14, 2010
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Good points of views there, mate, but again. That's the problem, if the Stationary Railgun to continue to shoot until it used up all it's ammo. I was suggesting that the railgun would easily get overheated after like 6-8 seconds of firing and then had to cool down for like 10-12. That would force the user only to use it for crowd control and if the bigger zeds came and not trying to kill every zed, who comes

Well if it was significantly better in crowd control than firebug it would make firebug useless, if it wasn't the perk would be useless. It's as simple as that when you add a perk with the same function as another.

I want to make clear that there are only two outcomes considering the perk sacrifices something as precious as mobility: If it's as powerful as any perk it would be useless since being fixed wouldn't allow to avoid ZEDs or kite; if it significantly better in any role then it would make the perk with that role obsolete, efectively replacing it, and I don't think that's what you want.

Plus if it had low ammo it would force the perk to reduce it's DPS, but it would still be able to (if balanced) produce powerful short outbursts that would be overpowered since it could handle bad situations like when several strong ZEDs appear at the same time.
 
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CandleJack

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Dec 2, 2009
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I'm going post this idea for Barrett rifle, so that no one else has to.

The Barrett M99 Bolt-action single-shot rifle. It would fill up the entire inventory space (14 blocks) and have a more powerful magnification for its scope. About 1/5 more damage than the Xbow, with reload speed on par with reloading a HS. This weapon in theory outperforms the Barrett M82 up to ultra-long range, where the M82's .50BMG round becomes better.
Penetration is similar to the Xbow, though scaled down. I believe this may not at all be balanced, but i needed to say it.
 
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Uk1t4k3

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Oct 21, 2009
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I'm going post this idea for Barrett rifle, so that no one else has to.

The Barrett M99 Bolt-action single-shot rifle. It would fill up the entire inventory space (14 blocks) and have a more powerful magnification for its scope. About 1/5 more damage than the Xbow, with reload speed on par with reloading a HS. This weapon in theory outperforms the Barrett M82 up to ultra-long range, where the M82's .50BMG round becomes better.
Penetration is similar to the Xbow, though scaled down. I believe this may not at all be balanced, but i needed to say it.

How about another anti materiel rifle from Accuracy International with 5 rounds feeding system and has the damage of about 6/8 dmg of a headshot of crossbow and same penetration. It is bolt action and the reload speed would be the same as xbow but has better scope magnification.
 
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imonoz

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I've suggested this before but I'm gonna suggest it here also, put in more ammo for the Lever action rifle. Like 120-160 instead of 80.. That's not enough for a single wave.
 

CandleJack

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How about another anti materiel rifle from Accuracy International with 5 rounds feeding system and has the damage of about 6/8 dmg of a headshot of crossbow and same penetration. It is bolt action and the reload speed would be the same as xbow but has better scope magnification.

Fair enough, can you find a picture? Or do you refer to the Accuracy Internation Arctic Warfare rifle? I think that was suggested before; i'm gonna support this idea.
 
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Uk1t4k3

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Fair enough, can you find a picture? Or do you refer to the Accuracy Internation Arctic Warfare rifle? I think that was suggested before; i'm gonna support this idea.

I think all model from Accuracy international are 5 rounds type and their design are identical mostly. Also their weight are close to 14.5 kilograms with bipod stand. :p