punish TK's harder

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The_Golden_Peanut

FNG / Fresh Meat
Aug 25, 2011
63
9
0
local grocery store freezer
HI

After playing the game for some time now I get team killed a lot I would say 33 % of the time i die is by TK. It's not like i run into a guys Line of fire, I am in cap most of the times and that's what pissing me off.

I normally getting TK by the guys who stay back and camp and not moving up!

I fell like the -2 honor is not punishing enough it's really easy to get honor and get +2 is nothing kill 1 enemy in a capzone and there you go and almost everyone is in a capzone


So what about:

When team wound get -4

TK -10

Is it only me who think that you don't get punished enough??
 

C_Gibby

FNG / Fresh Meat
Jan 18, 2010
7,275
2,716
0
You gotta remember that a lot of TK-ing is an honest mistake. I think the punishment for TKs is enough as it isl. After all, on most servers those who TK too much eventually get kicked automatically (banned if reported as intentional) isn't that right?
 

The_Golden_Peanut

FNG / Fresh Meat
Aug 25, 2011
63
9
0
local grocery store freezer
You gotta remember that a lot of TK-ing is an honest mistake. I think the punishment for TKs is enough as it isl. After all, on most servers those who TK too much eventually get kicked automatically (banned if reported as intentional) isn't that right?

I know the most of them is a mistake.. but it's always when I am doing Really Really good like 10-20 killstreak, capping points, I get TK... but I have also been taking my self in being just a about to shoot a silhouette but waited the 0,5 sec to check and that have saved alot of team mates, But I still believe with bigger punishment people will try to check a bit better!
 
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Unterscharfuhrer

FNG / Fresh Meat
Nov 17, 2010
1,072
176
0
Somewhere Else
But I still believe with bigger punishment people will try to check a bit better!

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I agree!!!
 

AfroThunder

FNG / Fresh Meat
Sep 15, 2011
4
2
0
I think it's honestly hard to expect not to get shot by the team.If I even see a person point a rifle down the wrong hallway, reflexes take over in your ploy to not watch a 20 second respawn timer.
 

Ftmch

FNG / Fresh Meat
Jul 2, 2011
136
4
0
Sweden
If everyone was sensible I'd agree, the problem is that a lot of people aren't, and never forgive TK's even if it's an obvious mistake or even their own fault. (for instance, if they are running back towards your line with an enemy weapon firing at something, or running into a building where you've just thrown a grenade, or generally just being behind the enemy frontline running towards their own line etc.). it's often really hard to tell which side a soldier is on if he's far away/partially concealed etc. Especially if there's lightning effects making german uniforms look brown (not that I'm complaining about that, just saying), so the main way to indentify the enemy is by which weapon they're carrying and which way they're moving/firing.

So if I see/hear someone firing a ppsh or mosin at my own lines (or if the sound is too far away to properly identify) and I can only partially see the person firing (maybe just the weapon/arms) I open up at them, since you can shoot through walls etc. Usually it's an enemy, but sometimes it's a friendly, and they have to be prepared to forgive these mistakes.

My point is, if you run around like a madman far infront of your own lines, you put yourself in great risk of TKing. I've hardly been tk'd since I played, and when I have been it has mostly been stray grenades and me accidentally running infront of someone who's just starting to fire.
 
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Murphy

FNG / Fresh Meat
Nov 22, 2005
7,069
743
0
34
liandri.darkbb.com
I always assume the occasional team kill is an honest mistake. Happens, especially (but not exclusively) when you're new to RO2 or RO in general.

If someone teamkills on purpose they're usually out to ruin people's fun and they won't stop after a team kill or two so eventually they get banned anyway.

Personally, I don't care for punishment via Honor, tbh.
 

The_Golden_Peanut

FNG / Fresh Meat
Aug 25, 2011
63
9
0
local grocery store freezer
My point is, if you run around like a madman far infront of your own lines, you put yourself in great risk of TKing.

Well i always try to flank and take the enemy from behind and i know TK will happen but it happen So often ATM, even tho I use voip, team-chat, typing what path is clear they come over and shoot me in the back or something I just hope it will get better but atm I have never RAGED so much in my virtual-gaming-life :rolleyes:
 

Ftmch

FNG / Fresh Meat
Jul 2, 2011
136
4
0
Sweden
I'm pretty sure TK's will go down once people have learnt how to identify enemies (and weapon sounds!) better, but the risk will always be there, especially for players behind/within enemy lines alone. If I manage to get into the enemy lines I usually make sure to keep away from windows etc. facing our own lines, and keep my head down, because if someone sees someone in a window aiming at their line they'll shoot. :)

I think the problem with team-chat is that the text isn't something you notice, at least I don't, voip is better though, but with all the chatting going on ingame what your'e saying might easily get lost in the midst of everything.

So, while I understand tk's are frustrating, they shouldn't be punished harder, since it just something that happens, unless it's a really really stupid TK.
 

Harathan

FNG / Fresh Meat
Sep 14, 2011
26
3
0
I think the problem is that so many players still sit so far back from the point theyre supposed to be capping that they cant see who theyre shooting at, they just shoot anything that moves because hey, anyone further forward than them must be hostile, right?

Those of us playing the game properly (ie actually trying to capture stuff) are unfortunately suffering at the hands of the tools who think theyre still playing CoD4 sniper only maps.
 

Ftmch

FNG / Fresh Meat
Jul 2, 2011
136
4
0
Sweden
The problem is that on a lot of maps (at least in original RO, and some maps in RO2 from what I've seen) staying back and providing surpressing fire etc. is a valid tactic. Not TOO far back, but if everyone just rushes a building held by the enemy with noone firing at the enemy they are just free to mow those who attack down. When I enter an enemy building I always make sure to stay the heck away from the windows facing my team, and I usually don't get TK'd. :)

I've played the game for 8 hours so far, often playing agressive, and I've only been tk'd because of someome elses mistake twice that I can remember, and a couple of times by stray grenades and me running infront of someone starting to shoot.

However, it IS really important for machinegunners/others surpressing enemy positions to try to keep track on where his allies are, and be more careful when they start entering the enemy positions, of course. :)
 
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common

FNG / Fresh Meat
Sep 16, 2011
1
0
0
I've got a far better idea, how about tripewire just makes it so that you can clearly tell one team from the other?
 

Timppaface

Member
Jul 14, 2011
97
22
8
Instead of losing a massive amount of points, I was thinking how an increased respawn timer for TKs would work in-game? After teamkilling someone and dying, you would have to wait 5 or 10 extra seconds on top of the normal respawn timer.
 

Murphy

FNG / Fresh Meat
Nov 22, 2005
7,069
743
0
34
liandri.darkbb.com
I've got a far better idea, how about tripewire just makes it so that you can clearly tell one team from the other?
Red vs. Blue team skins? Maybe in the Capture The Flag DLC.:D

Instead of losing a massive amount of points, I was thinking how an increased respawn timer for TKs would work in-game? After teamkilling someone and dying, you would have to wait 5 or 10 extra seconds on top of the normal respawn timer.
In theory the timer should create waves of respawned people who can then play as a team. You don't die and then you have to wait arbitrary 25 seconds as punishment, but say, every 30 seconds the game spawns everyone who is dead at the moment so they spawn together and coordinate their next attack.
If you add a couple of seconds to a team killer's time he is out of the wave. I guess you could have him sit out for a whole wave though and make him skip a respawn when he's dead the next time.:confused:
 

Thaelyn

FNG / Fresh Meat
Jun 19, 2011
298
97
0
Tulsa, Ok
I do understand that mistakes happen. God knows that I've made more than my share of TK mistakes so far in this game.

Yesterday I was on Station, lying in an impact crater in the first objective (playing allies) and our team sniper, who was in the building next to the tracks, puts a round through my head. I was facing the enemy, clearly visible from above, in the cap zone, and was killed by a teammate with a scope that actually allowed him to get a close up view of what he was shooting at. One of the only times I've not typed "np" after being team killed. Of course, there was no apology, either.
 

Steedward

FNG / Fresh Meat
Sep 16, 2011
12
0
0
I've got a far better idea, how about tripewire just makes it so that you can clearly tell one team from the other?

It's not THAT hard to tell. How they hold their weapon while running, colour, helmets and how gear is attached to the soldier are all identifiers.

Besides those, one fairly safe indicator is the way someone is facing! How I get TK'd in the back, I'll never know. If a soldier is facing away fro you, and towards the enemy, chances are he's friendly!