k98Lemur said:Suck on my jargon. Normally I never visit forums. But I have 2 hours between classes now, so I keep hitting the refresh button like a 12 year old.
Oh, Ramm, the reason people think the releases will be simultaenous is because Alan posted this:
Quote:
Originally Posted by Wilsonam
1. The Destineer signing is a worldwide distribution deal.
2. The game will be distributed simultaneously via Steam.
3. You will still need Steam and a Steam account (costs nothing) to authenticate and play; but you obviously won't have to download the game from Steam!
Here's you: *Capt* "How long is it going to take you soldiers to clear that city of enemies?" *Soldiers* "I don't know capt maybe 2 weeks if we had to guess" 2 weeks passes *Capt* "It's been 2 weeks how come that city isn't taken?" *Soldiers* "Because there's still enemies in it" *Capt* " Yeah well you said 2 weeks" *Soldiers* "Yeah well we're not psychic" *Capt* "Well you said/estimated 2 weeks" *Soldiers* "How bout when all the "enemies" (as in game is finished and relatively bug free) are dead?" *Capt* "Yeah but you sai..........(and on and on).Amerikaner said:Isnt it ok to not be happy about the full game not being ready at the current moment?
[CoFR]BooBoo said:I'm going to posit a hypothetical for QA vs. release, just to give you an idea of why it is almost inevitable that some bugs slip by.
On a major title, the company I worked for would have, say, 20 QA testers working on the project. Let's say over the course of QA, from start to gold (includes first testing and crunch time) each QA tech worked an average 60 hour work week (and toward the end 90 hour weeks weren't uncommon). Thats 20 workers X 60 hours = 1200 hours per week test time. The average time for a big PC title entering QA to going gold is 6 months, or 24 weeks. 1200 hours/week X 24 weeks = 28,800 QA hours.
Now the game releases. Let's say 50,000 people buy the game and play it an average of 6 hours per day. That's 300,000 hours of play time PER DAY, over 10 times the TOTAL amount of testing QA could do. If each of those people plays the game 5 days a week, that's 1,500,000 game hours per week. Give them 4 weeks to play, that's 6,000,000 play hours vs. the 28,800 QA hours available to the project. And remember, the vast majority of QA testing is on versions of the software that are far, far removed from what the gamer ends up buying.
Sure, game companies could put more test hours in. But only if YOU are willing to pay far, far more for your games than you do already. Don't know about you, but I can't afford them now, much less at higher shelf prices.
k98Lemur said:So what you're saying is release the game now, so we can all enjoy it and tell you about the bugs, and then you can release the bug free version in stores and sell out to the man and get 50,000 twelve year olds to buy it to put in the hole that you dug to stash your soon-to-have cash?
Witzig said:those 50,000 12-Year Olds will make enough money for Tripwire (if they buy it), so they can allow themselves, to provide us with more free Updates, before the Company needs another Title to get them Money for themselves and their Families.
Quietus said:Here's you: *Capt* "How long is it going to take you soldiers to clear that city of enemies?" *Soldiers* "I don't know capt maybe 2 weeks if we had to guess" 2 weeks passes *Capt* "It's been 2 weeks how come that city isn't taken?" *Soldiers* "Because there's still enemies in it" *Capt* " Yeah well you said 2 weeks" *Soldiers* "Yeah well we're not psychic" *Capt* "Well you said/estimated 2 weeks" *Soldiers* "How bout when all the "enemies" (as in game is finished and relatively bug free) are dead?" *Capt* "Yeah but you sai..........(and on and on).
In the meantime play the mod, get some excercise outdoors, listen to your favorite music, etc.
[CoFR]BooBoo said:You do realize that shelf space in game stores doesn't come free, right? Every foot of shelf space has to be paid for. YOU have to pay THEM to put your game on the shelf. That's why monster publishing houses like EA can literally crowd smaller titles off the shelf. They pay to do it.
There's more to the cost of a game than you might realize.
Amerikaner said:No this is more realistic:
Amerikaner: I want the game now.
Devs: Well its not coming out for a little while yet.
Amerikaner: ****....but i really wanna play it now.
Devs and everyone else: You idiot dont be so impatient. Would you rather have it now and have bugs where everyone complains or have a solid version later?
Amerikaner: Well obviously a solid version, who wouldnt....
Everyone else: You idiot you cant want it if its not ready, you have to be patient!
Amerikaner: I know but I wanna play it. I wish it was finished and ready to play now.
Devs: Its not.
Amerikaner: I know that but I just wish...
Everyone else: Impatient idiot! Would you rather have it now and have bugs or have a solid version later?
^Dee^ said:I will always be surprised by gamers' capacity to dismiss any logical argument or statement as "whinging" despite any merit said statement holds.
To see a developer, especially one of such a respected game as this, to sink that low is flabbergasting.