Publishing deal for boxed version!

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k98Lemur

FNG / Fresh Meat
Nov 21, 2005
89
0
0
Suck on my jargon. Normally I never visit forums. But I have 2 hours between classes now, so I keep hitting the refresh button like a 12 year old.
 

Mormegil

FNG / Fresh Meat
Nov 21, 2005
4,178
574
0
Nargothrond
k98Lemur said:
Suck on my jargon. Normally I never visit forums. But I have 2 hours between classes now, so I keep hitting the refresh button like a 12 year old.


Welcome to my world.

I'm in lab 8 hours a day with IP access while I wait on my experiments (incubations etc).
 

Chambers

FNG / Fresh Meat
Jan 5, 2006
53
0
0
South Jersey
To be crucified shall be thy penalty for thy intolerance of thy Amerikaner. His family shall suffereth as welleth.

I am kind of disappointed about the release being delayed, like everyone I want it ASAP. Looks like ill have to double at the other things I do in the weekends, so in turn RO has forced Chambers to under age drink 2 times as much.

At least release some more screenshots so I have something new to fap it too.

Thanks for the update though, at least we wont have to wait blindly till March and hopefully a demo will come out too. Like kaner said you are the few who "get it" so I guess well just have to wait but I am sure it will, and hopefully a boxed version will get a lot more nubpies to get the game for our bayoing pleasure.
 

[TW]Ramm-Jaeger

Tripwire Interactive President
Oct 11, 2005
1,884
3,097
0
www.redorchestragame.com
Oh, Ramm, the reason people think the releases will be simultaenous is because Alan posted this:

Quote:
Originally Posted by Wilsonam
1. The Destineer signing is a worldwide distribution deal.
2. The game will be distributed simultaneously via Steam.
3. You will still need Steam and a Steam account (costs nothing) to authenticate and play; but you obviously won't have to download the game from Steam!

I don't think Alan worded that quite clearly. The point he was trying to make there was that the version you get on Steam is the same as the the one in the Box, and they'll be coming out in reasonable proximity to each other. Regardless even if they were coming out on the exact same day that still in no way means the game was postponed to allow for a retail release. The game will be released over Steam at the exact same date it would have with or without a boxed version. The boxed version is just an addtional way for the fans to get the game. Nothing more, nothing less.
 

[TW]Wilsonam

VP, Tripwire Int.
Oct 17, 2005
4,060
2,618
113
63
Roswell, GA
www.tripwireinteractive.com
That'll teach me not to type in a hurry in future... we'll be releasing the Gold to Steam and Destineer at the same time. Destineer are setting up so that they can push the game through the channels as quickly as possible, so that they aren't too far behind the actual Steam release. They'll be on distribution alongside each other, not necessarily getting to the player base at the same time.

Bugger it. I'll write it in (bad) Russian next time. Apologies for any confusion!
 

Quietus

FNG / Fresh Meat
Nov 25, 2005
1,945
0
0
California
Amerikaner said:
Isnt it ok to not be happy about the full game not being ready at the current moment?
Here's you: *Capt* "How long is it going to take you soldiers to clear that city of enemies?" *Soldiers* "I don't know capt maybe 2 weeks if we had to guess" 2 weeks passes *Capt* "It's been 2 weeks how come that city isn't taken?" *Soldiers* "Because there's still enemies in it" *Capt* " Yeah well you said 2 weeks" *Soldiers* "Yeah well we're not psychic" *Capt* "Well you said/estimated 2 weeks" *Soldiers* "How bout when all the "enemies" (as in game is finished and relatively bug free) are dead?" *Capt* "Yeah but you sai..........(and on and on).


In the meantime play the mod, get some excercise outdoors, listen to your favorite music, etc.
 
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[CoFR]BooBoo

FNG / Fresh Meat
Jan 12, 2006
706
0
0
Tarzana, CA, USA
www.cofr.net
I'm going to posit a hypothetical for QA vs. release, just to give you an idea of why it is almost inevitable that some bugs slip by.

On a major title, the company I worked for would have, say, 20 QA testers working on the project. Let's say over the course of QA, from start to gold (includes first testing and crunch time) each QA tech worked an average 60 hour work week (and toward the end 90 hour weeks weren't uncommon). Thats 20 workers X 60 hours = 1200 hours per week test time. The average time for a big PC title entering QA to going gold is 6 months, or 24 weeks. 1200 hours/week X 24 weeks = 28,800 QA hours.

Now the game releases. Let's say 50,000 people buy the game and play it an average of 6 hours per day. That's 300,000 hours of play time PER DAY, over 10 times the TOTAL amount of testing QA could do. If each of those people plays the game 5 days a week, that's 1,500,000 game hours per week. Give them 4 weeks to play, that's 6,000,000 play hours vs. the 28,800 QA hours available to the project. And remember, the vast majority of QA testing is on versions of the software that are far, far removed from what the gamer ends up buying.

Sure, game companies could put more test hours in. But only if YOU are willing to pay far, far more for your games than you do already. Don't know about you, but I can't afford them now, much less at higher shelf prices.
 

k98Lemur

FNG / Fresh Meat
Nov 21, 2005
89
0
0
[CoFR]BooBoo said:
I'm going to posit a hypothetical for QA vs. release, just to give you an idea of why it is almost inevitable that some bugs slip by.

On a major title, the company I worked for would have, say, 20 QA testers working on the project. Let's say over the course of QA, from start to gold (includes first testing and crunch time) each QA tech worked an average 60 hour work week (and toward the end 90 hour weeks weren't uncommon). Thats 20 workers X 60 hours = 1200 hours per week test time. The average time for a big PC title entering QA to going gold is 6 months, or 24 weeks. 1200 hours/week X 24 weeks = 28,800 QA hours.

Now the game releases. Let's say 50,000 people buy the game and play it an average of 6 hours per day. That's 300,000 hours of play time PER DAY, over 10 times the TOTAL amount of testing QA could do. If each of those people plays the game 5 days a week, that's 1,500,000 game hours per week. Give them 4 weeks to play, that's 6,000,000 play hours vs. the 28,800 QA hours available to the project. And remember, the vast majority of QA testing is on versions of the software that are far, far removed from what the gamer ends up buying.

Sure, game companies could put more test hours in. But only if YOU are willing to pay far, far more for your games than you do already. Don't know about you, but I can't afford them now, much less at higher shelf prices.

So what you're saying is release the game now, so we can all enjoy it and tell you about the bugs, and then you can release the bug free version in stores and sell out to the man and get 50,000 twelve year olds to buy it to put in the hole that you dug to stash your soon-to-have cash?
 

Witzig

FNG / Fresh Meat
Jan 16, 2006
2,189
52
0
Germany
k98Lemur said:
So what you're saying is release the game now, so we can all enjoy it and tell you about the bugs, and then you can release the bug free version in stores and sell out to the man and get 50,000 twelve year olds to buy it to put in the hole that you dug to stash your soon-to-have cash?

those 50,000 12-Year Olds will make enough money for Tripwire (if they buy it), so they can allow themselves, to provide us with more free Updates, before the Company needs another Title to get them Money for themselves and their Families.
 

[CoFR]BooBoo

FNG / Fresh Meat
Jan 12, 2006
706
0
0
Tarzana, CA, USA
www.cofr.net
Just saying that there's literally not enough man-hours available to a dev/publisher to kill every single bug before release. Heck, even with 500,000 people playing the game for a month (60,000,000 hours) I doubt every single possible bug will ever be found.
 

[CoFR]BooBoo

FNG / Fresh Meat
Jan 12, 2006
706
0
0
Tarzana, CA, USA
www.cofr.net
Witzig said:
those 50,000 12-Year Olds will make enough money for Tripwire (if they buy it), so they can allow themselves, to provide us with more free Updates, before the Company needs another Title to get them Money for themselves and their Families.

You do realize that shelf space in game stores doesn't come free, right? Every foot of shelf space has to be paid for. YOU have to pay THEM to put your game on the shelf. That's why monster publishing houses like EA can literally crowd smaller titles off the shelf. They pay to do it.

There's more to the cost of a game than you might realize.
 

Amerikaner

Senior Member
Nov 23, 2005
1,724
508
0
Quietus said:
Here's you: *Capt* "How long is it going to take you soldiers to clear that city of enemies?" *Soldiers* "I don't know capt maybe 2 weeks if we had to guess" 2 weeks passes *Capt* "It's been 2 weeks how come that city isn't taken?" *Soldiers* "Because there's still enemies in it" *Capt* " Yeah well you said 2 weeks" *Soldiers* "Yeah well we're not psychic" *Capt* "Well you said/estimated 2 weeks" *Soldiers* "How bout when all the "enemies" (as in game is finished and relatively bug free) are dead?" *Capt* "Yeah but you sai..........(and on and on).


In the meantime play the mod, get some excercise outdoors, listen to your favorite music, etc.

No this is more realistic:

Amerikaner: I want the game now.

Devs: Well its not coming out for a little while yet.

Amerikaner: ****....but i really wanna play it now.

Devs and everyone else: You idiot dont be so impatient. Would you rather have it now and have bugs where everyone complains or have a solid version later?

Amerikaner: Well obviously a solid version, who wouldnt....

Everyone else: You idiot you cant want it if its not ready, you have to be patient!

Amerikaner: I know but I wanna play it. I wish it was finished and ready to play now.

Devs: Its not.

Amerikaner: I know that but I just wish...

Everyone else: Impatient idiot! Would you rather have it now and have bugs or have a solid version later?
 

Witzig

FNG / Fresh Meat
Jan 16, 2006
2,189
52
0
Germany
[CoFR]BooBoo said:
You do realize that shelf space in game stores doesn't come free, right? Every foot of shelf space has to be paid for. YOU have to pay THEM to put your game on the shelf. That's why monster publishing houses like EA can literally crowd smaller titles off the shelf. They pay to do it.

There's more to the cost of a game than you might realize.

I was just generalizing, i know that only a certain % of the Retail Price will reach Tripwire. I got no experience in the Gaming Industry but i guess it would be somewhere between 20 to 50% (rough guess, so no flames please :)).

I'm just a bit tired from all these "OMFZG they'll want the Cash of 12 year-olds , thats more to them to all the LOVE i gave them !!!!!1111" :) I guess you get what i mean :)

I just don't like hyperbole, a bit exageration now and then is okay, but one should always try to see more then one side of a Coin...
 

Ghad

FNG / Fresh Meat
Nov 21, 2005
1,057
6
0
Bergen, Norway
www.battlefield.no
Amerikaner said:
No this is more realistic:

Amerikaner: I want the game now.

Devs: Well its not coming out for a little while yet.

Amerikaner: ****....but i really wanna play it now.

Devs and everyone else: You idiot dont be so impatient. Would you rather have it now and have bugs where everyone complains or have a solid version later?

Amerikaner: Well obviously a solid version, who wouldnt....

Everyone else: You idiot you cant want it if its not ready, you have to be patient!

Amerikaner: I know but I wanna play it. I wish it was finished and ready to play now.

Devs: Its not.

Amerikaner: I know that but I just wish...

Everyone else: Impatient idiot! Would you rather have it now and have bugs or have a solid version later?


kudos for writing it yourself :p
 

^Dee^

FNG / Fresh Meat
Dec 29, 2005
87
0
0
I will always be surprised by gamers' capacity to dismiss any logical argument or statement as "whinging" despite any merit said statement holds.

To see a developer, especially one of such a respected game as this, to sink that low is flabbergasting.
 

k98Lemur

FNG / Fresh Meat
Nov 21, 2005
89
0
0
Kaner that was pretty gay, you should really stop before you damage your reputation of being a tough guy.
 

FlashPanHunter

FNG / Fresh Meat
Oct 17, 2005
334
0
0
37
Guys, take it easy, everyone is one the same side: we all want a good release. There will be one, it's in March, and this is really quite in the immediate future. That's really all there is to say.
 

GS_Schimpf

FNG / Fresh Meat
Nov 21, 2005
426
0
0
Impatience can sometimes be very annoying!

Nevertheless, good work on the deal! Looking forward to MARCH!!!

Keep it going!
 

SasQuatch

FNG / Fresh Meat
Oct 17, 2005
1,010
213
0
Netherlands / USA
^Dee^ said:
I will always be surprised by gamers' capacity to dismiss any logical argument or statement as "whinging" despite any merit said statement holds.

To see a developer, especially one of such a respected game as this, to sink that low is flabbergasting.

Dee: Amerikaner, and you, repeatedly stated that we at Tripwire delayed the game's release date. Which is simply not true. And that's a fact.

This game is still on track. Sorry if this doesnt match your expectations.

We at Tripwire are very happy with our 2nd line of distribution: steam and now also the shops. Reason to celebrate and keep moving foreward at the same time :) Your incorrect statements are indeed pooping on that party :) You can state your business about being dissapointed (by your own expectations), but dont be disgusted when you get real answers in return :)