does anyone know of a good one or anything i should know about exporting psa/psk animations/meshs from blender. i have found one:MOD_Opti_PSK_Dump but it's no good. the animation looks fine in blender but after import into the sdk the bones get all messed up and scrambled, it'll offset the entire mesh for animation, over all just looks gay in the sdk.
extra info.
-Yes i have turned the mesh into triangles.(edit OOPs i guess i forgot to do this.. but problem persists..)
-yes the ik nodes are set up right(according to the tut anyways)
-i'm pretty sure i set up the rig right...
-no i did not scale the armature in blender.
-i'm making this for education to better my level making skills( i want to make add-on critters for level use: birds, fish, rats, etc.)
.. however i didn't name any bones.... but that shouldn't effect it right?
but here is my blender scene so you can get a better idea if i did something wrong. Note: yes it is a minecraft sheep, and the first animation i was making was omm nom nom
anyways. here is the link->>>> Linky Link
included files:
blender files
texture
the current psk/psa files made from the exporter....
i used this exporter -> here
extra info.
-Yes i have turned the mesh into triangles.(edit OOPs i guess i forgot to do this.. but problem persists..)
-yes the ik nodes are set up right(according to the tut anyways)
-i'm pretty sure i set up the rig right...
-no i did not scale the armature in blender.
-i'm making this for education to better my level making skills( i want to make add-on critters for level use: birds, fish, rats, etc.)
.. however i didn't name any bones.... but that shouldn't effect it right?
but here is my blender scene so you can get a better idea if i did something wrong. Note: yes it is a minecraft sheep, and the first animation i was making was omm nom nom
anyways. here is the link->>>> Linky Link
included files:
blender files
texture
the current psk/psa files made from the exporter....
i used this exporter -> here
Last edited: