protected area still on when sudden death?

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Leweegibo

FNG / Fresh Meat
Jun 19, 2011
198
13
0
Queensland
what!?? haha
protected area gives you plenty of time to get out if you wander in.
Only trouble is if the area your in becomes protected after a cap
 

Rumpullpus

FNG / Fresh Meat
Aug 31, 2011
329
70
0
i would love to see a sudden death mode! everyone gets a bolt with bayo and no ammo lol.
 

zeep

FNG / Fresh Meat
Nov 21, 2005
434
147
0
At the rate i'm killed by Protected Area's trying to cap/defend while my team loses a point, i'm hoping to see an achievement in the future like:

Killed by Protected Area's more than 100 times in a month.

Seriously though, i hate Protected Area's. They should get rid of all of them except spawnzones.
 

Mekhazzio

FNG / Fresh Meat
Sep 21, 2011
1,104
641
0
Protected areas need to vanish the moment reinforcements run out. Nobody likes to wait 6 minutes to finish up Spartanovka because there's some doofus with a scoped rifle busily defending a tiny portion of nowhere way in the back. The whole purpose of them is to deter spawn killing anyway, right? No more spawns, no more need.

If there was a protected area death achievement, I'd already have it. It's real easy to miss the silent warning when you're scanning for targets. It needs the same shouting and screen dim that going out of bounds does, and the areas themselves could bear to be trimmed down on a lot of maps. They're often huge and cover places that nobody spawns remotely close to, and often that are tactically important to the nearby capture zones. The courtyard behind the Univermag in Fallen Fighters comes to mind. Protected Area for no real reason at all, except to make it a major PITA to sweep the buildings overlooking the third park capture point.