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Due to KF2 SDK taking way to much time and energy to properly use on my old laptop, i import models into 3dsmax which does the job pretty well.
I set the Material to anisotropic and have the diffuse (_D) on Diffuse Color, Specular (_S) on Specular Level and Normal (_N) on Bump. I think this is the proper way of setting up the materials.
I would also like to know what i do with _M & the _SSS textures that some of the models bring. Is this a UE3 kinda material.
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