I'll admit that I'm completely new to scripting for the UT engine but I'm not completely stupid either. Here's the pitch;
I'm a member of the realism unit and we've been playing about with the penetration mods. Unfortunately, none of them allow you to specify a penetration amount per weapon. Basically, we had it at a point where the K98 could blast through a foot-thick wall and the SMGs couldn't even get through a door.
Would it be possible to code a simple (relatively!) mutator to allow the modification of penetration ratios for the different weapons at all? Could it be done with a single recreatable script (e.g. weapon1 penetrate = 10, and we can replicate that for weapon2 without changing lots of stuff - the idea is this mod needs to stay quite small too!)?
I'm pretty sure I can manage to compile and edit the script I'm just having a hard time getting off the ground and since I only know some Visual Basic (nooberiffic I know) it's a little hard for me to get this moving.
Thanks in advance for any replies - I'd love a chance to be able to set up the penetration values for each weapon properly so that we can make our game a little more interesting.
I'm a member of the realism unit and we've been playing about with the penetration mods. Unfortunately, none of them allow you to specify a penetration amount per weapon. Basically, we had it at a point where the K98 could blast through a foot-thick wall and the SMGs couldn't even get through a door.
Would it be possible to code a simple (relatively!) mutator to allow the modification of penetration ratios for the different weapons at all? Could it be done with a single recreatable script (e.g. weapon1 penetrate = 10, and we can replicate that for weapon2 without changing lots of stuff - the idea is this mod needs to stay quite small too!)?
I'm pretty sure I can manage to compile and edit the script I'm just having a hard time getting off the ground and since I only know some Visual Basic (nooberiffic I know) it's a little hard for me to get this moving.
Thanks in advance for any replies - I'd love a chance to be able to set up the penetration values for each weapon properly so that we can make our game a little more interesting.