There is no such thing as "realistic balance" in KF1. If I hadn't suspension of disbelief, I couldn't enjoy the gunplay in this game. Nevertheless it shouldn't get too unrealistic. *cough* zedfreezegun *cough*There is a huge difference between balance and realistic balance. The M60 would just feel like a toy weapon with Bullpup damage. A Bullpup with drum mag would do the same job. A long reload time also can not compensate the high damage output.
I would like to know how much "damage output" a M60 needs to have to be believable in terms of "realistic balance", in your opinion.
Please don't get me wrong, I'm not trying to talk you into LMG's. I'm just interested where the problem seems to be.