KF Project Santa

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SHM

FNG / Fresh Meat
Jan 22, 2013
482
0
0
Italy
will this ever be implemented in the vanilla game? I don't go on modded servers unfortunately...
 

Jack-Carver

FNG / Fresh Meat
Mar 28, 2009
834
232
0
31
Awesome work guys! Definitely a big thanks to PoosH for the coding as the weapon really works well.

Love the ending part of the video. Really, really impressed. Subscribed just incase too ;)

Thanks! It's always nice to hear such feedback :)
Yeah Poosh definitely did an outstanding job!
We're planing to release more videos in the future and maybe even a short KF film.
 

FluX

Grizzled Veteran
Oct 26, 2010
5,395
234
63
www.fluxiserver.co.uk
By any chance can I request you to do a video of the steps you do (in short/long) of the progress you do the weapons? I'm really interested to see how comes your work comes out so good and how much effort you put in. It's always easy to explain (as i've even done some weapons) but seeing it on your scale is always different.
 

vealck

FNG / Fresh Meat
Aug 19, 2009
2,833
234
0
For the whole time, I was pretty damn sure that dosh drop on zed crashing was only some shenanigans during beta and will be removed in the final release :D
 

poosh

Grizzled Veteran
Jan 6, 2011
3,404
327
83
For the whole time, I was pretty damn sure that dosh drop on zed crashing was only some shenanigans during beta and will be removed in the final release :D

It was planned to be a temporary feature just for fun, but it turned too cool to be removed. C'mon, if robots and chicken fighting elves and monkeys on moon base is ok, then why dropping dosh wouldn't be? :cool:

DOSH! Grab it while it *cough*cough * cold!
 

Jack-Carver

FNG / Fresh Meat
Mar 28, 2009
834
232
0
31
By any chance can I request you to do a video of the steps you do (in short/long) of the progress you do the weapons? I'm really interested to see how comes your work comes out so good and how much effort you put in. It's always easy to explain (as i've even done some weapons) but seeing it on your scale is always different.

That's actually what we plan to do ;)
 

Skell

Active member
Mar 21, 2013
1,245
2
38
On the Internet.
It was planned to be a temporary feature just for fun, but it turned too cool to be removed. C'mon, if robots and chicken fighting elves and monkeys on moon base is ok, then why dropping dosh wouldn't be? :cool:

DOSH! Grab it while it *cough*cough * cold!
If people wanted to have it that way, they'd use your mutator. Please no feature creep in awesome weapons.
 

Gregs2k2

Thank you please
Mar 21, 2009
1,855
164
63
UK
www.ragequitters.co.uk
That's pretty awesome guys. The only thing I would say is the firing sound feels a little weak but I guess there's not much else you can do given the nature of the weapon. Seriously well done though. :)
 

DMN666

Active member
Jun 14, 2012
2,570
12
38
Brooklyn, NY
If people wanted to have it that way, they'd use your mutator. Please no feature creep in awesome weapons.

When I saw the video, I though they were using a mutator, then saw that it was happening to me too.
Yeah I don't like the feature either.
 

Jack-Carver

FNG / Fresh Meat
Mar 28, 2009
834
232
0
31
That's pretty awesome guys. The only thing I would say is the firing sound feels a little weak but I guess there's not much else you can do given the nature of the weapon. Seriously well done though. :)

Yes you are right. We'll try to find a more suitable one :)

When I saw the video, I though they were using a mutator, then saw that it was happening to me too.
Yeah I don't like the feature either.

I'll see if we can make it optional.
 

Jack-Carver

FNG / Fresh Meat
Mar 28, 2009
834
232
0
31
Listening to your feedback we decided to make the dosh thing optional.
It now can be configured in the mutator options or in the ini.
WE will upload it to the workshop asap.
Special thanks to Poosh for chaning the code! :)
 

hegyeri

Member
Aug 29, 2012
201
8
18
KFHUN guys released a new PERK this great weapon, and yet there are some other weapon, very good worth trying. :eek:
Spoiler!
 
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