This is my first scripting language I ever worked with and I'm not sure if it's similar to C++ where a program has a specific entry point. For example, in a C++ console app, the entry point is int main(), and in Windows API it's Winmain. So does Unreal Script have an entry point of where the program will start? Here is my guess: I make a mutator for example, I have a number of files that modify the weapons in some way. Then I have a sort of "main" file where everything comes together. This class extends the mutator modifier, am I correct in saying when I run the mutator it will start in the class with the mutator modifier?