• Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/
  • Weve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:

    We've incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We've added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.

    For more information about our privacy practices, please review the new Privacy Policy found here: https://tripwireinteractive.com/#/privacy-notice

Procedural random maps for hypothetical RO3?


FNG / Fresh Meat
Dec 2, 2017
Not sure if TWI will ever come back to the Ostfront for an RO3, but here is a suggestion if they do:

Procedurally-generated maps. Specify general map mechanics (i.e. number of objectives, terrain, etc) and then randomly generate buildings and other objects

Probably would be a lot of effort to make sure such maps are balanced, but I think it would greatly increase the longevity of the game!

For example, use a campaign system as it is implemented in RO2 now (but at the scale of the entire Eastern Front?). Each territory has a preset "map style", such as steppe grassland for tank combat, Stalingrad/Leningrad/etc for urban infantry combat, or Moscow/Tula for snowy forests.

What could change with each random map is the location of choke points, camping / sniper / MG spots, tank cover, climate/season, vehicles/weapons (based on year) etc.

This would also lessen the effect of experience as everyone would have to study the map a little. Perhaps there could be an option to save the layout of the map.