Well, this works the other way too, the one enemy you don't kill could win the battle for the enemy![]()
Very valid point of course, funny how we can get phylosophical about it
Well, this works the other way too, the one enemy you don't kill could win the battle for the enemy![]()
That makes me very sad because gunning down your assault teams is the most counterproductive, teaming damaging thing you can do
Also about TK's - pls ppl try not walk in front friendlies who are in position - walking in front a friendly who has his wpn ready to fire and waiting for an enemy to show up is not a wise thing to do, because in the same second you decided to cross there might be enemy ready to be killed by him.
hahaha this x1000
I hate it when I'm prone and laying down suppressive fire and someone decides it's a good idea to plant his foot in front of my MG's muzzle.
I will typically apologize for these TK's but it is
Followed by a friendly reminder not to walk in front of a MG.
This even occurs while I am actively shooting.
This, all of this.
What made it even worse that he was going over the voice chat in some scouse (liverpool accent (****ty english accent(for you foreigners out there)) complaining about how i was team killing, but o well. rant over.![]()
The direction they are moving helps a little, but you'd want to double check in chat or on the map first. The way they sprint is quite a big give-away, the Germans run with the gun in one hand, and the Russians with the gun in both hands. Although, if they have a pistol or grenade out... :X
A lot of it comes down to learning where enemies are most likely to be, and where friendlies are going to be as well.
Such is the way of fog-of-war, you shouldn't be so hard on yourself.![]()
Hello! This is my first post so please go easy on me. I'm new to this game, and glad I discovered it as I've got a great interest in WW2 and this shooter ticks all the boxes of a realistic game, so far.
The only problem I've had is team killing. Not being killed by my own team, as I easily forgive, it must be an easy mistake, but when I kill one of my own, I curse myself! Now I've become a fairly competent shot with the Russian rifle, I've always known it as the mosin nagant but I believe it's called something different in game. At close range I'm fine with picking off enemies. But on large maps I struggle to make the decision whether someone is a friendly or not, and the chances turn out that I wait too long and get shot, or take the shot myself and get a satisfying enemy kill. What I ask is this, has anyone got any advice on how to distinguish the enemy at a distance? The only zoom option I have available us when I hold my breath with the weapon but that's all. I know the difference in uniforms is a clear winner to this question but at a distance in the fog or snow its quite difficult, especially on long maps like mamayev kugagen (apologies if that's split wrong)
Many thanks,
Smithy