Problems with identifying the enemy at a distance

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Smithers

FNG / Fresh Meat
Nov 8, 2012
8
0
0
Bristol, England
Hello! This is my first post so please go easy on me. I'm new to this game, and glad I discovered it as I've got a great interest in WW2 and this shooter ticks all the boxes of a realistic game, so far.

The only problem I've had is team killing. Not being killed by my own team, as I easily forgive, it must be an easy mistake, but when I kill one of my own, I curse myself! Now I've become a fairly competent shot with the Russian rifle, I've always known it as the mosin nagant but I believe it's called something different in game. At close range I'm fine with picking off enemies. But on large maps I struggle to make the decision whether someone is a friendly or not, and the chances turn out that I wait too long and get shot, or take the shot myself and get a satisfying enemy kill. What I ask is this, has anyone got any advice on how to distinguish the enemy at a distance? The only zoom option I have available us when I hold my breath with the weapon but that's all. I know the difference in uniforms is a clear winner to this question but at a distance in the fog or snow its quite difficult, especially on long maps like mamayev kugagen (apologies if that's split wrong)

Many thanks,

Smithy
 

Cwivey

Grizzled Veteran
Sep 14, 2011
2,963
118
63
In the hills! (of England)
The direction they are moving helps a little, but you'd want to double check in chat or on the map first. The way they sprint is quite a big give-away, the Germans run with the gun in one hand, and the Russians with the gun in both hands. Although, if they have a pistol or grenade out... :X

A lot of it comes down to learning where enemies are most likely to be, and where friendlies are going to be as well.


Such is the way of fog-of-war, you shouldn't be so hard on yourself. :p
 

bifutake

FNG / Fresh Meat
Sep 15, 2012
127
0
0
bifutake.wordpress.com
I've always known it as the mosin nagant but I believe it's called something different in game.
mn 91/30. it means mosin-nagant model 1891/30:

http://en.wikipedia.org/wiki/Mosin–Nagant#Variants

mamayev kugagen
http://en.wikipedia.org/wiki/Mamayev_Kurgan

I easily forgive, it must be an easy mistake, but when I kill one of my own, I curse myself!
same here. :( but i know the only thing i can do is hit 'u', type 'sorry' and try to improve my iff-ing capabilities. situational awareness is the key. learning where the objectives are at any given moment and where to expect the enemy.
 

Smithers

FNG / Fresh Meat
Nov 8, 2012
8
0
0
Bristol, England
Thank you for the references! Glad to know I was at least half right about the mosin nagant! It was my favourite rifle when I used to play COD2.

It's funny how I can pull off an amazing shot at a great distance, only to discover I'd hit a friendly. It seems high-level players seem to forgive more, I suppose it's because they're used to it.

My thanks again,

Smithy.
 

Mormegil

FNG / Fresh Meat
Nov 21, 2005
4,178
574
0
Nargothrond
Another good give away is, which side of the cover they are on. If they're on your side of the cover, chances are, they're on your team.

Of course, in a trench, where there is cover on both sides, it's harder to call.

Also, pay attention to the muzzle flash. If they are facing you, you'll have a clearer view of the flash. If they are facing away (friendlies), the flash will be partially obscured by their heads.
 

LordKhaine

FNG / Fresh Meat
Dec 19, 2005
1,008
120
0
UK
A lot of it comes down to learning where enemies are most likely to be, and where friendlies are going to be as well.

This, oh so much this. There are some spots which are almost always devoid of friendlies, and other spots that only a friendly would likely be at. If someone is taking cover in such a position that they are open to your lines, but covered from the enemy, it's almost certainly going to be a friend.

If in doubt and not in danger, don't shoot. If someone is shooting at you and you're unsure sometimes you just have to take a risk and return fire. But if you're unsure and the guy isn't firing, the least you can do is hold fire until you can be sure it's hostile.
 

MtnMan01

FNG / Fresh Meat
Feb 17, 2006
266
21
0
Hello! This is my first post so please go easy on me. I'm new to this game, and glad I discovered it as I've got a great interest in WW2 and this shooter ticks all the boxes of a realistic game, so far.

The only problem I've had is team killing. Not being killed by my own team, as I easily forgive, it must be an easy mistake, but when I kill one of my own, I curse myself! Now I've become a fairly competent shot with the Russian rifle, ...snip .....Many thanks,

Smithy

Hi, An welcome to this great game.No probs we all at one time or another
accidently TK,,,.

Use the Over head map(at distance)it has all friendlies positions on your map(your map is a great tool in game),,the scroll wheel on ur mouse lets you adjust map size/ give the map a quick look,no friendlies there, start firing away..Map your controls so you can in a split sec.get to the over head map key, to have a look....

I believe the serevr has settings for the over head map,some severs
might have that option off/no friendlies show up, but the 2 server's I frequent do have that option on,,,

But like the others above said just get familiar with the game by playing every chance you get....
Always ask questions if unsure about things here or in game.

One of the best sections of this forum is the Tactics/with all its threads for learning from some of the best, as they post here often to help/give some great advice to others,
Wish everyone that plays would come here to the Tactics Section/Forum at least once a week, but such is life.....

Cheers,,,,
 
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Mekhazzio

FNG / Fresh Meat
Sep 21, 2011
1,104
641
0
It's funny how I can pull off an amazing shot at a great distance, only to discover I'd hit a friendly.
It's practically a rule that your best shots ever will always wind up being teamkills :D Spinning-snapshot hipfire through two windows right into their head, yes! ....awww.
 

stern

FNG / Fresh Meat
Nov 4, 2011
147
23
0
norf england
as said the direction they running from does help, and the way they sprint (thats my major spotting point at range) also the webbing, on most german troops they have the full assault pack on their back, gives their shilotte quite a distinct shape, where as the ruskies tend to be more streamlined due to less webbing.

but when in doubt shoot! and if its a tk itll teach them for being in a stupid place!
 

r5cya

FNG / Fresh Meat
Jan 17, 2011
6,047
445
0
San Bruno, California
doesn't look like anyome's mentioned it yet, turning off aa so you can see more clearly helps a bunch. you should be tweaking all your video settings to get the best performance and visibility.
 

oldsoldier173

FNG / Fresh Meat
Sep 19, 2012
284
0
0
Ceresco, NE
As in the real world

As in the real world

As in the real world, identifying and confirming a target is a commanders as well as troops prime problem. Here in RO2 the uniform differences are pretty clear even over iron sights out to about 150m, and other than the random 'hero' running around out there in the midst of the bad guys pretty hard to get a blue on blue unless you are too impatient.

On questionable targets rules:
1. ID potential target, and break sight and reaquire, gives mind time to sort through some 'tells'.
2. Uniform color, again dark tends to be German, light Russian, break sight and reaquire.
3. Helmet/Headgear The German helmet is real easy to pickout, that almost rounded 'square' where the Russian helmet is round as well as the pointed and round 'softcaps'.

Snap shooting and impulse shooting are the primary culprets in blue on bleu, other than CQB you got time at range use it.

Also a tell is muzzle flash, I may not see you but I do see your muzzle flash, aim about 2 in above flash and let it go, thats where the head is. Displace after shooting, a small move left or right helps throw off the return fire.
 

DaZZeD

FNG / Fresh Meat
Jan 5, 2012
45
0
0
Germans are holding their rifle in 1 Hand when running.
Russians hold them in 2 Hands.
 

brixia91

FNG / Fresh Meat
Sep 18, 2012
33
0
0
if you are not sure... you must pay more attention and NOT to shot until you see clearly the uniform.

and dont shot everytime you see someone near the enemy lines, becouse ( mainly assault classes ) many people like rushing in the enemy lines and inside their buildings .
 

Attilaken

FNG / Fresh Meat
Jan 19, 2010
180
12
0
Belgium
The 'weapon holding with one hand/two hands' helps me the most when not sure. I learned not to shoot when not sure, since teamkills to me are too much of a (potential) penalty for myself and my team.

That one friendly you shoot could be the one we need to cap that point he is in. I believe that one teamkill can determine the outcome of the battle, like some sort of butterfly effect. Thats why I won't shoot if I'm not sure.

On the other hand, sometimes I find a teamkill justified collatoral damage, depending on the situation. If you are with 5 guys in a capzone and one assault enemy storms in, it could be better to shoot your teammate in front of you along with the enemy, before the enemy gets a chance to shoot everyone or to pull a grenade. In a strange way I've always known people to understand being teamkilled in such a situation.
 

AtheistIII

FNG / Fresh Meat
Sep 14, 2011
439
8
0
That one friendly you shoot could be the one we need to cap that point he is in. I believe that one teamkill can determine the outcome of the battle, like some sort of butterfly effect. Thats why I won't shoot if I'm not sure.
Well, this works the other way too, the one enemy you don't kill could win the battle for the enemy :p
but i agree with you, if in doubt and not in a life threatening situation, dont shoot.
Or if you feel obliged to shoot, go for the legs, then you can tell by the battlechatter.