Problem with the (sound) editor

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FNG / Fresh Meat
Oct 13, 2005
Florida, USA
Thanks for your reply, mate.
The sounds have the correct sound specs, I checked several times now. The error occurs only after adding a sound to a new created group...

Ah ok... so the sounds import a-ok, just when you add them to a soundgroup?

Make sure that you're not trying to add the sound-group into the sound-group.. I've done that sorta thing with Material/Textures a few times.. usually results in a SDK crash as it goes into infinate loop land.

Aside from that, I've never seen an issue like this speciifc to sound.. the sounds play OK and everything?

Der Landser

FNG / Fresh Meat
Hmm, maybe I do it a little bit wrong. My steps are as follows:
1. load the .uax
2. create new soundgroup
3. (try to) import a new sound into soundgroup
4. assign properties to the sound (such as Distant=True etc.)

Another strange problem is this:
I rename the original DH_WeaponSounds.uax to DH_WeaponSounds.bak and move it to another folder. I open the SDK and go to the sounds menu. And what I see? All my created groups and sounds are gone! I have to manually load my new DH_WeaponSounds.uax into the editor to have the groups and sounds back. The editor loads the default automatically.

I don