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Level Design Problem with the grass?

I have used this MaterialInstanceConstant
" 'ENV_Paris_MAT.Vegetation.Env_Paris_Grass_MIC' " on a published map and a map I am working on. I get an error msg about not compiling and the grass does not show up when played in game and is replaced by the blue and white blocking but is visible in the SDK editor. Suggested alternative or replacement and or work around?

Tasty Youtube for your time.

[url]https://www.youtube.com/watch?v=yFMoJE2Eb5k[/URL]
 
So I come back after some investigating. To be quick, I still can't see the 2 grass textures (I hope people see what I'm talking about).

I got a friend that can see both textures tho, but only if he hosts my map on his server.

I verified cache of KF2 and SDK.

On a map like Hostile Grounds, the grass was missing for everyone, probably because it's still the Paris one I'd guess.

[SM]TOPSGT I will try your tip and see if it fixes it for me. Will continue to do some trying with my friend seeing the texture on a server.

EDIT: I should add I tested the Vegetation Grass on new stuff and it still did not work so far
 
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Just to say that I verified cache of both KF2 and SDK, re-downloaded both, re-applicated both textures on different objects.

Able to see the grass in SDK, preview included, unable to see grass in my map in solo mode and multiplayer.

Also something weird, when I go on the Paris map (where I can see the texture both SDK and in game), if I click the grass texture and "Find in content browser", it redirects me to another texture.
 
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