Hi
I have a problem. I exported collision mesh of a tank to external editor, editied it (some wrong angles, too much "soft" stuff like mudguards and appendage for armor collision model) and split surface on several materials I needed. Now I noticed that I can't import such model into SDK with different materials (or is it possible?) and just have to add materials to surfaces inside ROEd. So I put a mesh ino ROEd, and chose "Convert to brush". And...
Every time. I add skins, remove skins, try different simple meshes, have no idea why it won't work - because it worked for me few HOURS before (when I didn't need it
. I converted to brush things as big as PzIV turret collision model and without any problem. Now I need it and it won't work. After hour of experiments, it turned that the only thing I can convert to brush, is a cube that I just created and turned to static mesh. I can turn it back to brush. But similar cube from Editor or Debug Objects package, can't be converted, even a cube.
I know ROEd is buggy, and maybe the only thing I can do is reinstall it (but it's a big download for me... if I could keep the install on disk somwhere for such cases...). Yes I tested content integration, no effect. But maybe someone experienced such problem and resolved it, maybe it's something simple (it worked few hours before!!) ? Anyone knows what it could be, why it won't work ?
If not, I would have to ask someone to be so kind and turn into brush tank collision model (turret and hull of a Tiger tank for example, I want to test an idea), save it as a map and send to me. As I don't have time to re-download whole SDK without guarantee that convert to brush will work after this...
P.S. Save brush as collision also gives me a general protection fault, with a different message...
I have a problem. I exported collision mesh of a tank to external editor, editied it (some wrong angles, too much "soft" stuff like mudguards and appendage for armor collision model) and split surface on several materials I needed. Now I noticed that I can't import such model into SDK with different materials (or is it possible?) and just have to add materials to surfaces inside ROEd. So I put a mesh ino ROEd, and chose "Convert to brush". And...
General protection fault!
History: CreateModelFromStaticMesh <- UEditorEngine::Exec_StaticMesh <- UEditorEngine::Exec <- (STATICMESH TO BRUSH) <-
UUnrealEdEngine::Exec <- WEditorFrame::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop
Every time. I add skins, remove skins, try different simple meshes, have no idea why it won't work - because it worked for me few HOURS before (when I didn't need it
I know ROEd is buggy, and maybe the only thing I can do is reinstall it (but it's a big download for me... if I could keep the install on disk somwhere for such cases...). Yes I tested content integration, no effect. But maybe someone experienced such problem and resolved it, maybe it's something simple (it worked few hours before!!) ? Anyone knows what it could be, why it won't work ?
If not, I would have to ask someone to be so kind and turn into brush tank collision model (turret and hull of a Tiger tank for example, I want to test an idea), save it as a map and send to me. As I don't have time to re-download whole SDK without guarantee that convert to brush will work after this...
P.S. Save brush as collision also gives me a general protection fault, with a different message...