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Editing here because my initial problem has been solved, but I have another...
Is there some way of having a door set to already be open at the start of a map?
Thanks.
-------Original post------------------------------------------------------------------------------------------
Hey guys, I've been unable to solve this for a while now. No matter where I stand when I activate my doors, they only open in an outward direction, despite having a keyframe to open inward too.
I can't understand how the KFMover, or the KFUseTrigger works out which way the door should open.
My work process so far is to create a KFMover from a static mesh. Place it, assign it the following keyframes:
#0 (base) - closed
#1 - Open, outward
#2 - Open, inward
Then under the KFMover Properties>Events tab, I put in the 'tag' field, say, 'test_door'.
Next I create the KFUseTrigger for that particular door, placing the cone-shape so the larger end is embedded in the door. In the KFUseTrigger Properties>Events 'Event' field I put 'test_door'.
It all seems to work fine, except the door only opens using Keyframe #1, never #2, no matter what side I open it from.
I've compared my assets to original KF map assets and trawled tutorials for a long while with no success. Any help would be appreciated. Thanks!
Editing here because my initial problem has been solved, but I have another...
Is there some way of having a door set to already be open at the start of a map?
Thanks.
-------Original post------------------------------------------------------------------------------------------
Hey guys, I've been unable to solve this for a while now. No matter where I stand when I activate my doors, they only open in an outward direction, despite having a keyframe to open inward too.
I can't understand how the KFMover, or the KFUseTrigger works out which way the door should open.
My work process so far is to create a KFMover from a static mesh. Place it, assign it the following keyframes:
#0 (base) - closed
#1 - Open, outward
#2 - Open, inward
Then under the KFMover Properties>Events tab, I put in the 'tag' field, say, 'test_door'.
Next I create the KFUseTrigger for that particular door, placing the cone-shape so the larger end is embedded in the door. In the KFUseTrigger Properties>Events 'Event' field I put 'test_door'.
It all seems to work fine, except the door only opens using Keyframe #1, never #2, no matter what side I open it from.
I've compared my assets to original KF map assets and trawled tutorials for a long while with no success. Any help would be appreciated. Thanks!
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