problem loading map

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daschewy

FNG / Fresh Meat
Jan 9, 2006
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Yuppie
Im having some trouble loading my map. When I load it up in UED it give me a UCGeneric not found error. When I go to open it up in game it just sends me back to the main menu from the practice menu. I made a small test map earlier today and it worked fine. Anyone know whats up.

Im just thinking of copying the BSP and sunlight actors to a new level.
 

SasQuatch

FNG / Fresh Meat
Oct 17, 2005
1,010
213
0
Netherlands / USA
daschewy said:
Im having some trouble loading my map. When I load it up in UED it give me a UCGeneric not found error. When I go to open it up in game it just sends me back to the main menu from the practice menu. I made a small test map earlier today and it worked fine. Anyone know whats up.

Im just thinking of copying the BSP and sunlight actors to a new level.
UCGeneric is an UT native package. You probably have something in your map that uses a texture from that package. The game will send you back to the main menu because of this. (Since there are no UT assets in our game, the game can't find the asset you used)

Looking from what you said, 'my map' is a conversion from a previous MOD version? Try resaving the map after you opened it up in ROEd (Retaill version), this will set all instances (links) of the texture/static mesh to NULL, effectively removing it from the map on saving it. Then test your map again in game.

If that doesn't work, check your map carefully for emitters etc, or even hidden emitters, for static meshes in your mylevel that use textures from that package, or static meshes in your own custom made packages.

Static meshes that use that texture that are in your own package can keep creating these errors since on resaving your map, the package will NOT be saved, keeping the instance/link to the texture on the static mesh. This will keep the game from not loading your map properly.

Also, check the game's log file for loading errors. this can help you in locating the offending stuff.
 

SasQuatch

FNG / Fresh Meat
Oct 17, 2005
1,010
213
0
Netherlands / USA
daschewy said:
Im using some textures from UT2004 since RO doesnt have any desert textures.

I'm not sure that's wise. ;) Since we can't use them for our game, i'm not sure you are allowed to use them for a MOD that's not UT2k4 native.

Find/create your own (or have an artist on your team do it - or if you can't, use a placeholder for now - landscape.utx from RO has some sandy colored ground textures I made)
The web is full of textures btw. If you find them or create them, save them in mylevel (for the time being) and/or save them in a new package of your own (since you're working on a MOD that shouldn't be a problem) and save those packages in the proper architecture you set up for your mod.

Don't use foreighn packages, becasue it will require a full upload of the entire package for others to be able to play your map, even if you only use 1 texture from that package.
 

daschewy

FNG / Fresh Meat
Jan 9, 2006
1,514
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Yuppie
alright sounds fair enough. I just needed them temporarily till the 2d team got enoug sand textures.

Also I tried to create a new package and instead of calling it mylevel I called it burningsands but it kept saying it couldnt find the file. How exactly do I create my own package to save everything related to BS in?