My script monkey tells me that his opinion is the creation of working AT guns should not be that difficult at all. He is still gathering his information and spending time digging through scripts and creating samples. IF this is true, we can surely get this map and the community as a whole some AT guns in the near future. Lex is busy trying to finish the BT7, but AT guns are near the top of the list.
As for historical accuracy, I am pain in the ass about it. I do comment on Dreck's work from that perspective. Most of the stuff pointed out here I would also nag him about. The issue I think he has, and one I note at times in general, is the tone/attitude of some posts. Often times they may say: "Make it historically accurate because...". But what you really read as a mapper is: "You stupid idiot, make it historically accurate because.... any fool would know that!".
Remember that mappers and modders do this stuff for free. Some are more stubborn. Some are not so educated on the historical facts. Some are just idiots. But some really do care and try their best and a gentle nudge in the right direction is better than barking at people. Especially when it involves an 'art form' and I will tell you, the good mappers are artists and we all suffer from the same pitfalls when talking about our projects. Changing a 'vision' is hard so be softer with the langauge. Diplomacy is an art as well, but one that will get your mappers motivated in the right way.
Sorry for the soap box, but it is needed.
Now. Drecks... yeah, I agree with the vehicles issues. BUT finish the bulk of the hardscape, get an idea of how it will flow and then lets talk about the weapons and balance issues. IF we can get you some pak guns, how will they influence the map if implemented later? etc.