Yep. The map is more narrow than Berezina. The cap zones are limited in their width.
- The first objective is a low ridge with rifle pits and log bunkers.
- The second is a more pronounced trench works on the next ridge. Objectives one and two are slightly off-center for the Germans, one to right-center, two left-center.
- Objective three is the village area. This will be a fairly wide area to allow flanking and vehicle use to cap, not just putting it on infantry to squat in a house or two.
- Obejctive four a farm jump-off point for the final trench line
- Objective five a wooded hill with modest trench/bunker works providing a cover position for assault on the final trench works.
- Objectives six and seven are opening and holding the roads that cross the final trench works. The trench works themselves are not the objective, the securing of the road ways is. If that helps.
I think the Russians will have enough men to cover this, with the important locations being toward the edges, not the whole front. Adding a couple AT guns and two or three tanks will allow the Russian team to maintain some fire while the infantry scrambles back to the line. I have a lot of work to do on this section of the map to tweak spawn positions etc. With a decent view distance, either team can cover most of the front from the opposite flank.
I have been investing all my time in a major face-lift with 'TractorWorks' so this has been shelved for a while. Once 'Elnya' is upgraded with the new vehicles and some minor tweaks there, I will get back to 'Klin'.