This map takes place in the last phase of the Battle of Odessa in 1941. Romanian and German forces have fought for weeks on end to arrive in the city itself. While the second Russian defense line (which lay just outside the city of Odessa) Collapsed a mass evacuation was put in effect. Surrounded on all sides the only escape route was the sea, which was well covered by the soviet navy. The city itself would take 74 days to capture, while Russian infantry served as a rearguard for the evacuees. A breakthrough attempt by two dozen infantry supported tanks was initially successful but soon broken up and destroyed by German air support. In all an estimated 350,000 soldiers and civilians would avoid capture thanks to the actions of the last defenders of Odessa. Because of this it was awarded the title of 'Hero City'
Overview
This will be an infantry only, urban map. Wide open streets, industrial areas and parks will mostly favor long range rifle combat. The Soviet side will have lower reinforcements given that by this time the majority of the Russian Army has escaped. The Romanians must capture 6 objectives all the while wearing down the remaining Russians. The Romanians were given German engineers to help clear roadblocks and fortified positions, which will be represented in this map. The Russian side will be a mixture of standard uniforms as well as a few of the new naval player models since the Russian navy was heavily involved in the evacuation process.
Loadouts
Axis (Romanian)
unlimited riflemen
x6 smg
x1 Squadleader
x2 mg
Axis (German)
x2 Sappers (with geballte Ladung instead of satchels)
Allies
unlimited riflemen
x3 smg
x1 semiauto
x1 squadleader
x1 mg
Screens
I have a lot of texturing work on a half dozen meshes I made left to do. And as well a ton of minor details, such as the blending that funky looking water somehow. Should be less then a week until I release beta 1. Big thanks to Lruce for making great textures/meshes and of course the whole Carpathian Crosses team for the great new content!
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