Tripwire Interactive Forums

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/
This ones taking a lot longer then I expected. The flat mesh layout took only a hour. But I really loved this map in all the games its been ported to. And wanted to do it justice.

There is A LOT still to do. Major lighting changes. TONS of meshes to place. A LOT of wall work (so there not just flat). So this map is still going to take a few more days (if work is not busy).

But I thought I would give you all a few SS to show you it is being worked on and will be here soon enough. BUT since your here now, a question.

^>The bridges/edges....To allow jumping or not to allow jumping. On one hand it will reward players who make the jumps to get around faster and kite zeds extremely well. On what could be a bad note. I dont want everyone falling to there death. ALSO im worried on the boss round players will just get the boss to aggro on them then just jump off the ledge. Killing you but in turn killing the boss as well (I think thats what would happen).

So in my mind. Im going to need to blocking volume all the edges. UNLESS you all say otherwise. Thx for the help and I hope to have the map done asap :)

Screenshots (LOTS still to do, just a preview)

http://s5.postimg.org/5o7an3yw7/KFEditor_2015_05_02_03_10_42_419.png
http://s5.postimg.org/3kwvffz3b/KFEditor_2015_05_02_03_11_38_206.png
http://s5.postimg.org/uk0qallk7/KFEditor_2015_05_02_03_19_41_736.png