Of the many half finished and experiment maps Ive put together, I thought this had the most potential, so I'm going to try and finish it up and release it. The map concept is actually one I've had since the mod days: it's an attack across a river in an attempt to break through russian lines and relieve the german armies surrounded in stalingrad. The map is pretty big with lots of heavily wooded areas and clusters of small buildings. Germans will have to work their way though this to the river, cross it and secure the far bank, and then capture a large hill overlooking the crossing.
The original plan was for the map to be combined arms, with tanks on both sides, but I am rethinking this after playing some other maps that had this at the relatively short ranges like those on the map. I had been thinking a tiger and a stug attacking a pair of t34-76s on one extreme or just half tracks on the other, so I'm not quite sure how this will work. Probably somewhere in the middle of this.
The map grid is too large to get trenches to work well, so I've put together some foxholes and bunkers for the defence. The map isn't detailed yet, but the heavily forested areas have enough individual trunks that there should be more than enough cover for the attackers.
From the screenshots, you can see how thick the forests are. This is the experimental part of the map. They look like they will run terribly, but in fact they are pretty fast, and currently, the map rarely exceeds 40000 triangles (usually around 20000).
Not sure how long the map will take from this point, but all of the big things are placed, so it hopefully shouldn't take too long. Feedback or suggestions would be great.
Some pics, showing the landscape, some of the defences and the interior of one of the forests.
The original plan was for the map to be combined arms, with tanks on both sides, but I am rethinking this after playing some other maps that had this at the relatively short ranges like those on the map. I had been thinking a tiger and a stug attacking a pair of t34-76s on one extreme or just half tracks on the other, so I'm not quite sure how this will work. Probably somewhere in the middle of this.
The map grid is too large to get trenches to work well, so I've put together some foxholes and bunkers for the defence. The map isn't detailed yet, but the heavily forested areas have enough individual trunks that there should be more than enough cover for the attackers.
From the screenshots, you can see how thick the forests are. This is the experimental part of the map. They look like they will run terribly, but in fact they are pretty fast, and currently, the map rarely exceeds 40000 triangles (usually around 20000).
Not sure how long the map will take from this point, but all of the big things are placed, so it hopefully shouldn't take too long. Feedback or suggestions would be great.
Some pics, showing the landscape, some of the defences and the interior of one of the forests.