Preview of Myshkova River

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FlashPanHunter

FNG / Fresh Meat
Oct 17, 2005
334
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Of the many half finished and experiment maps Ive put together, I thought this had the most potential, so I'm going to try and finish it up and release it. The map concept is actually one I've had since the mod days: it's an attack across a river in an attempt to break through russian lines and relieve the german armies surrounded in stalingrad. The map is pretty big with lots of heavily wooded areas and clusters of small buildings. Germans will have to work their way though this to the river, cross it and secure the far bank, and then capture a large hill overlooking the crossing.

The original plan was for the map to be combined arms, with tanks on both sides, but I am rethinking this after playing some other maps that had this at the relatively short ranges like those on the map. I had been thinking a tiger and a stug attacking a pair of t34-76s on one extreme or just half tracks on the other, so I'm not quite sure how this will work. Probably somewhere in the middle of this.

The map grid is too large to get trenches to work well, so I've put together some foxholes and bunkers for the defence. The map isn't detailed yet, but the heavily forested areas have enough individual trunks that there should be more than enough cover for the attackers.

From the screenshots, you can see how thick the forests are. This is the experimental part of the map. They look like they will run terribly, but in fact they are pretty fast, and currently, the map rarely exceeds 40000 triangles (usually around 20000).

Not sure how long the map will take from this point, but all of the big things are placed, so it hopefully shouldn't take too long. Feedback or suggestions would be great.

Some pics, showing the landscape, some of the defences and the interior of one of the forests.





 

Reservoir Dog

FNG / Fresh Meat
Mar 7, 2007
312
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Nice look. I hate to be the one to ask this first but are there going to be stock skins for the Axis uniforms? It seems like green would stick out in the map. The Allies winter uniform and winter tank/vehicle skins would work well.
 

FlashPanHunter

FNG / Fresh Meat
Oct 17, 2005
334
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Nice look. I hate to be the one to ask this first but are there going to be stock skins for the Axis uniforms? It seems like green would stick out in the map. The Allies winter uniform and winter tank/vehicle skins would work well.

Yeah, I've thought about trying to do a winter uniform for the axis, with white helmets to help people differentiate. I would be more inclined to do it if it could be embedded somehow in the level, with out the .u files and stuff.
 

CrazyThumbs

FNG / Fresh Meat
Jun 1, 2006
388
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The trees look a little too white. Have some green or brown poking through the snow
 

FlashPanHunter

FNG / Fresh Meat
Oct 17, 2005
334
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The trees look a little too white. Have some green or brown poking through the snow

It's supposed to be a fresh snowfall. I had the texture like this earlier, with some more color, trust me, this looks better.

It needs treestumps and piles of treestems.

Not sure what you mean by tree stems, but I didn't add trunks because there are no real trenches, just small foxholes and sandbag formations.
 

Xendance

FNG / Fresh Meat
Nov 21, 2005
4,484
572
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Elitist Prick Club RS Branch
I think the trees look fine. Looks extremely cold there though. FPH, you might wanna add some brown bushes there (without leaves of course :p) that would have a bit of frost on them. Just some contrast.
 

sander

FNG / Fresh Meat
Jun 24, 2006
635
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The Netherlands
Poor Germans...

It has always wonders me why the Germans don't even have a good winter camouflage uniform (the myte that they didn't had any is untrue, that was only for the first winter). The Russians also didn't had winter camo all the time (most of the time they had brown overcoats or yellow stuffed uniforms!).

I hope that you'll do something about it. There already is a great skin for the germans where they have half white/half feldgrau (green) uniforms.
 

Lt_Kettch

FNG / Fresh Meat
I like the "idea" of the map.

I loved the white helmets of the germans in CoD 2.

Add icey wind (snow blow over the ground hope you know what I mean :p) that would make the map more special and interesting.

Btw are Kolno and Gorlitz final? Just annoying ;) (They are good maps)
 

Feldwebel Crin

FNG / Fresh Meat
Feb 11, 2006
199
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The fresh snowfall look is pretty cool, but I have a question: the tree trunks shouldn't look the same way, should they? To me the map looks more like it's frozen solid, instead of covered with a fresh coat of snow. Well, maybe I'm asking too much. I wouldn't know because I don't map myself.
 

xxstalker24xx

FNG / Fresh Meat
Apr 30, 2006
93
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The trees looke fine, in a country that snow stays and dosnt melt the snow gets blasted onto the trees and sticks covering the hole tree and because the snow on the ground would be so deep that it would cover the bottom.
 

Feldwebel Crin

FNG / Fresh Meat
Feb 11, 2006
199
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The snow isn't deep in Southern Russia. Usually it snows just a few times and as long as it doesn't melt the stuff just blows around everywhere....I think I just answered my own question about the trees.
 

FlashPanHunter

FNG / Fresh Meat
Oct 17, 2005
334
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I might fiddle with the tree textures a little bit, see if I can add some contrasting colors and the like.

I think the gameplay plan might be germans attacking with no hts but a pair of p3s. Soviets defend with only ptrds to take out the tanks, no satchels or at guns. Maybe soviets will get a tank to, probably kv1.

I made an attept at a winter uniform, but it looked pretty terrible. Getting white to work is much harder than camo. I think I saw a thread with some winter german uniforms but I can't find it anymore. Anyone know where this is? Has anyone figured out a good way to implement custom uniforms, without the .u files?
 

tumbleweed

FNG / Fresh Meat
May 26, 2006
108
0
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holland
nice!, especially the sky in contrast to the environment, how about a ski mutator, this would allow firing a gun when moving at high speed.:cool: