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It was a phenomenon in RO2/RS and it needs to be addressed in this title imo. I think many people will play the american army since they identify themselves with this one more than with the vietnamese fighters.
A simple solution would be changing the teams after each round or in half-time per map. Set the default limit for rounds per map to 2 and let the sides and teams change at the half time between rounds. e.g. if the round-limit is set to 2 you'll change teams and sides after the first round. When round-limit is set to 10 (e.g. the close quaters gamemode) you'll change teams and sides after 5 rounds.
There are even more additional pro arguements for this: - Faster Map learning and orientation for newbies. You get to know the map way faster and newbies see every perspective. - map unbalance problems solved in a way since every team has to deal with the same problems each match (when more than one round is set ofc, which should be default imo) - Less reptitive gameplay. You won't get tired of one map that fast in territory mode.
This wouldn't solve the campaign team stacking but I never was a fan of this anyway so.... There are even more problems with campaign mode and I don't know if it is support yet.
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