Preventing Team-Stacking in RS2 - Switch sides

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SergeantHartmann

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May 25, 2016
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WHY THE **** YOU WANNA KNOW IT
Indeed, many players would play the Vietnamese for stealth and ambush tactics.
In Battelfield bad company : vietnam many players fought in the Vietcong and NVA sides altho BF BC2 Vietnam was balanced in the termed of weaponry (sorta of).
RS2 in the other hand is all about difference in tactics and weaponry.
And many people knows the perspective of US soldiers in Vietnam thanks to movies like FMJ, platoon and Apocalypse Now, but a lot less knows the feel of Vietnamese perspective of the war.
"Only time will tell..."
 

PsYcH0_Ch!cKeN

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Nov 27, 2005
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Chances are most people will want to stack the US team. Certainly at PAX, when asked, most people wanted to be, lets see if I remember this correctly... *ahem* "USA! USA! USA!"

Funny thing is, in Skirmish mode at any rate, there's a strong argument to be made in the current build that the Vietnamese are actually the stronger team. Even in Territories mode, at least at present, the Viets do feel like they have a bit of an advantage.
 

-Moody-

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Feb 8, 2014
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Chances are most people will want to stack the US team. Certainly at PAX, when asked, most people wanted to be, lets see if I remember this correctly... *ahem* "USA! USA! USA!"
Thanks your your input! :) What are you guys planing to solve this "problem"? Will you switch the sides after each round so everyone will get to play the american anyway and the motivation to keep playing the same faction will vanish? Just like in Counter-Strike or so.
 
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NorthDumpling

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Jul 13, 2013
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So I think team stacking depends more on a weapon set for the faction, not the faction itself.
A lot of people will be happy to fire from AK family and others soviet weapons of this period, unlike it was in RS1, where a lot of people were using almost one type of Arisaka, so profit was pretty bad.
Now its about to change, and as PsYcH0_Ch!cKeN have said, the Vietnamese are actually the stronger team, so maybe we'll see some REAL changes in the game in Beta at least.
 

=GG= Mr Moe

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Mar 16, 2006
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Thanks your your input! :) What are you guys planing to solve this "problem"? Will you switch the sides after each round so everyone will get to play the american anyway and the motivation to keep playing the same faction will vanish? Just like in Counter-Strike or so.

Forced team switching is extremely annoying, and this is coming from me, someone who auto-selects the team or takes the team with the least amount of players... always.
 

LugNut

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Feb 12, 2011
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Chances are most people will want to stack the US team. Certainly at PAX, when asked, most people wanted to be, lets see if I remember this correctly... *ahem* "USA! USA! USA!"

Funny thing is, in Skirmish mode at any rate, there's a strong argument to be made in the current build that the Vietnamese are actually the stronger team. Even in Territories mode, at least at present, the Viets do feel like they have a bit of an advantage.

I prefer the VC, I like AK's and their variants in most games I play better than the US counterparts.

I think that without the leveling up and hero advantages, the teams are fairly balanced, people will always choose sides because of the map, particular weapons, uniforms, etc, so there's not much you can do about that except keep the numbers fairly even.
 

BloodMalice

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Nov 4, 2013
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Forced team switching is extremely annoying, and this is coming from me, someone who auto-selects the team or takes the team with the least amount of players... always.

I share the sentiment. And I would prefer that team-swapping and round limits be left up to servers to decide on, much like how it currently is in RS/RO2, than any enforced game mechanics. Remember: people like options ;)
 

Rivimies

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Jun 29, 2013
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team-swapping and round limits be left up to servers to decide on, much like how it currently is in RS/RO2

Round limit works fine in RO2, but switch-sides feature (of ServerEx) can not be used. After swap, some players can see some enemy players as dots on overhead map (just like you see your teammates). This bug only occurs on second round of the match, first round is ok.

I agree with BloodMalice ofc, round limit and (working) switch-sides feature should be a server option in RS2.
 

Patu.Kuovi

Member
Aug 19, 2007
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Forced team switching is extremely annoying

Yeah. It also breaks the immersion. I also tend to forget I just changed teams and either try to shoot friendlies or forget to shoot the enemy. That's why I like to stick to one team for the whole session. :D
 

-Moody-

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Feb 8, 2014
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Round limit works fine in RO2, but switch-sides feature (of ServerEx) can not be used. After swap, some players can see some enemy players as dots on overhead map (just like you see your teammates). This bug only occurs on second round of the match, first round is ok.

I agree with BloodMalice ofc, round limit and (working) switch-sides feature should be a server option in RS2.
Wow, this needs to be addressed! :eek: Yeah, it should be a server option ofc but it should be the default at first in my opinion.

Yeah. It also breaks the immersion. I also tend to forget I just changed teams and either try to shoot friendlies or forget to shoot the enemy.
Isn't it immersion-breaking when you attack or defend the same place again anyways? And whats if the map changes and you have to select the other team? x) Thats totally your personal problem.

When it's up to the gameplay itself switching the sides is the best option for everyone. But the people who are against it are much louder in here even though noone complaints about this in other games. It's quite surprising for me actually. But the real benefits are obvious for me:
  • it prevents team stacking
  • faster learning and orientation for newbies. You get to know the map way faster and newbies see every perspective.
  • map unbalance problems solved in a way since every team has to deal with the same problems each match (when more than one round is set ofc, which should be default imo)
  • Less reptitive gameplay. You won't get tired of one map that fast in territory mode. I mean.. ever played a 30 min long round on bridges to play it again from the same side? How boring is that!
 
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Patu.Kuovi

Member
Aug 19, 2007
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Isn't it immersion-breaking when you attack or defend the same place again anyways? And whats if the map changes and you have to select the other team? x) Thats totally your personal problem.

No. But I'd prefer to attack only once and then change the map. This is one of the reasons I like the Campaign mode.

And as I said, I tend to play on the same side for the whole session.
 

-Moody-

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Feb 8, 2014
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No. But I'd prefer to attack only once and then change the map. This is one of the reasons I like the Campaign mode.
Campaign mode is no more (and thats for good) but I too prefered to play one round per map with such a long gamemode like TE. But I wouldn't mind playing the other side afterwards. It's just boring to play the same map with the same side again.
 

NorthDumpling

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Jul 13, 2013
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But AMG didnt said there wont be any campaign mdoe ony mroe, they just said that they're not focusing on it right now. And the Campaign mode itself is a good game mode, it just wasnt implemented good enough in RO2/RS.
 

Rattler

Grizzled Veteran
Dec 20, 2009
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simple -
RO2 - Axis
RS - Allies
RS2 - Allies

ez :^)

I miss the feature in RO2 where you could join the spectators and then select the team you wish to join regardless of the players ratio between the two teams.
 

Jagdwyre

Active member
Sep 2, 2011
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Americans obviously, I hope you are not considering Vietnamese as a soviet soldiers.
I hope you mean the North Vietnamese, not just "Vietnamese". We were on the side of the South Vietnamese who were very much not Communist(until they were ultimately taken over, of course).