Preventing Team-Stacking in RS2 - Switch sides

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-Moody-

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Feb 8, 2014
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It was a phenomenon in RO2/RS and it needs to be addressed in this title imo. I think many people will play the american army since they identify themselves with this one more than with the vietnamese fighters.

A simple solution would be changing the teams after each round or in half-time per map. Set the default limit for rounds per map to 2 and let the sides and teams change at the half time between rounds. e.g. if the round-limit is set to 2 you'll change teams and sides after the first round. When round-limit is set to 10 (e.g. the close quaters gamemode) you'll change teams and sides after 5 rounds.

There are even more additional pro arguements for this:
- Faster Map learning and orientation for newbies. You get to know the map way faster and newbies see every perspective.
- map unbalance problems solved in a way since every team has to deal with the same problems each match (when more than one round is set ofc, which should be default imo)
- Less reptitive gameplay. You won't get tired of one map that fast in territory mode.

This wouldn't solve the campaign team stacking but I never was a fan of this anyway so.... There are even more problems with campaign mode and I don't know if it is support yet.
 
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Patu.Kuovi

Member
Aug 19, 2007
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Not a fan of that idea. I tend to play the whole session on the same side because if I constantly change sides, I have problems remembering who I am supposed to be shooting at. :D

Also sucks if you are trying to level up a certain weapon. But I hope that is not a problem in RS2.
 

-Moody-

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I tend to play the whole session on the same side because if I constantly change sides, I have problems remembering who I am supposed to be shooting at. :D
Well, luckily one round of territory mode is quite long, especially on bigger maps. And if the rounds are not long enough like in the new close quaters gamemode it changes after several rounds at half time. The "switching sides" thing just works like it should in other shooters like Counter-Strike, Quake or even Insurgency with ESL Theaterfiles for decades already.

Also sucks if you are trying to level up a certain weapon. But I hope that is not a problem in RS2.
I think a level system should not be a dominant feature of a game. Let the actual gameplay do its thing. I'm sure Antimatter and Tripwire will overhaul the level-system anyway.
 
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utek

Active member
Aug 20, 2010
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Not a fan of that idea. I tend to play the whole session on the same side because if I constantly change sides, I have problems remembering who I am supposed to be shooting at. :D
same here,...sometimes i only play as allies for 2-3 months,and then change to axis
 

AngryKoala

FNG / Fresh Meat
Jun 29, 2013
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A lot of this sounds like arbitrary settings that admins will employ themselves if they see fit. In general, I'll play whichever side I feel like. In RS, that was, often enough, the Japanese side. Having a similar choice of weaponry on both sides (like in RS) helps to mitigate part of the issue if people are stacking based on weapons.
 

-Moody-

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same here,...sometimes i only play as allies for 2-3 months,and then change to axis

And that my friends is how team stacking is made. This just shouldn't be possible and you guys will accustom to it. Believe me, that it won't matter after all. I don't see anyone wishing being a terrorist all the time in Counter-Strike.
 
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AngryKoala

FNG / Fresh Meat
Jun 29, 2013
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And that my friends is how team stacking is made. This just shouldn't be possible and you guys will accustom to it. Believe me, that it won't better after all. I don't see anyone wishing being a terrorist all the time in Counter-Strike.

RS was significantly more asymmetrical in weaponry, game play, and maps than counter strike. Not everyone can have an awp in RS. Freedom of choice is always better than forced rules, even if your choice ends badly.
 

Lemonater47

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Sep 25, 2014
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None of that would solve campaign team stacking. Where most team stacking occurs. It's not that map that makes people stack it's the faction.
 

LugNut

FNG / Fresh Meat
Feb 12, 2011
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If people can stack, they will stack, for reasons both significant and insignificant. Even if it was red V blue with matching loadouts. Either force them not to, or accept it and move on.
 

Cat_in_da_Hat

FNG / Fresh Meat
Dec 11, 2006
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Stacking can also occur if there is a real or perceived bias or map imbalance. What can be done here is increase the reward system for those playing on the under dog side.

You could rig up something that dynamically works it out.

Example - on this server US wins this map 85% of the time so Enemy faction gets X multiplier.

Encourage people to take up a challenge dont force them.
 

winterspawn

FNG / Fresh Meat
Sep 27, 2013
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I will always play Vietnames forces if possible. The axis stacking you talk about is pretty much gone from RO2 now and on most good servers the teams are balanced.I wouldn't like to be actually forced to play a team I don't like
 

Brembo

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Mar 23, 2013
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Player count balancing is the easiest thing and has been implemented in many games, e.g. Verdun. If one team has more players, all of them receive spawn time penalty. The stronger disbalance, the more is penalty.
 

winterspawn

FNG / Fresh Meat
Sep 27, 2013
22
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Player count balancing is the easiest thing and has been implemented in many games, e.g. Verdun. If one team has more players, all of them receive spawn time penalty. The stronger disbalance, the more is penalty.
That's actually quite smart and a lot more fair. It will also lead to people balancing the teams themselves since they don't want to wait long between spawns.
 

-Moody-

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None of that would solve campaign team stacking. Where most team stacking occurs. It's not that map that makes people stack it's the faction.
Good thing is that campaign won't be a thing in RS2. Mother of god, thank you.

Player count balancing is the easiest thing and has been implemented in many games, e.g. Verdun. If one team has more players, all of them receive spawn time penalty. The stronger disbalance, the more is penalty.
Yeah, thats quite cool actually. This and switching sides on half would prevent team stacking 99%
 

Lemonater47

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Sep 25, 2014
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The fact that there's no germans in this game has already reduced the amount of team stacking that will happen.