I'm crawling out of the dark dungeon I reside in to revive a suggestion I posted wayyyyyyyyy back in the ye-olde days of August 2009.
http://forums.tripwireinteractive.com/showthread.php?t=35314http://forums.tripwireinteractive.com/showthread.php?t=35314
The idea was that, once you max out all your perks, you can revert all your stats to Level 1 for some kind of in-game reward, such as a badge next to your name in the scoreboard, or some kind of cool effect on your character (like an emitter that covers your character in some sort of aura), etc. This is highly akin to "Prestige" in the COD series of games, in which a player sacrifices their perks/weapons for a veterancy logo that displays next to their name.
Whatever the reward, it could possibly be scalable with the number of times a user commits to this option (badges that stack up next to the player's name, or the emitter-based aura could become increasingly brighter with each 'prestige', you get the idea).
When I originally posted this, it seemed to garner some support from the fan-base, as it provided a simplistic way to make the game infinitely replayable. The rewards should be harmless in terms of game-balance, and the only encouragement to 'prestige' would be gaining a visual indicator that says, "Hey, I made it to level 6 in all my perks, but I got bored of being level 6 all the time, so I reset my stats to do it all over again!"
I also must stress that the option be made available when ALL perks reach level 6. This forces the player to experience all aspects of the game from each perk before they are able to reset their stats and snag the veterancy title. This also prevents someone from playing Sharpshooter in solo-mode all the time so they can rack up level 6 in a few days, and then prestige over and over again.
Finally, the option to prestige is just that: AN OPTION. Nobody has to commit to it if they don't want to. Once players hit level 6 in all perks, maybe they want to hang out at that level for a while. When they're finally comfortable and ready to take the plunge of playing through KF again, they hit the prestige button.
I'm reviving this topic for discussion since, in the two years since the original post, there are a lot of fresh new faces on these forums whose input I would like hear. Feel free to have at it.
http://forums.tripwireinteractive.com/showthread.php?t=35314http://forums.tripwireinteractive.com/showthread.php?t=35314
The idea was that, once you max out all your perks, you can revert all your stats to Level 1 for some kind of in-game reward, such as a badge next to your name in the scoreboard, or some kind of cool effect on your character (like an emitter that covers your character in some sort of aura), etc. This is highly akin to "Prestige" in the COD series of games, in which a player sacrifices their perks/weapons for a veterancy logo that displays next to their name.
Whatever the reward, it could possibly be scalable with the number of times a user commits to this option (badges that stack up next to the player's name, or the emitter-based aura could become increasingly brighter with each 'prestige', you get the idea).
When I originally posted this, it seemed to garner some support from the fan-base, as it provided a simplistic way to make the game infinitely replayable. The rewards should be harmless in terms of game-balance, and the only encouragement to 'prestige' would be gaining a visual indicator that says, "Hey, I made it to level 6 in all my perks, but I got bored of being level 6 all the time, so I reset my stats to do it all over again!"
I also must stress that the option be made available when ALL perks reach level 6. This forces the player to experience all aspects of the game from each perk before they are able to reset their stats and snag the veterancy title. This also prevents someone from playing Sharpshooter in solo-mode all the time so they can rack up level 6 in a few days, and then prestige over and over again.
Finally, the option to prestige is just that: AN OPTION. Nobody has to commit to it if they don't want to. Once players hit level 6 in all perks, maybe they want to hang out at that level for a while. When they're finally comfortable and ready to take the plunge of playing through KF again, they hit the prestige button.
I'm reviving this topic for discussion since, in the two years since the original post, there are a lot of fresh new faces on these forums whose input I would like hear. Feel free to have at it.
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