I would like to see larger servers; we should have at least 64 Player Servers like BF1942 & BF2; I would like to see 100 player servers.
I think some maps could handle 100 players, some probably could not, or would have to be redesigned to be able to, or there could just be some select maps with 100 players.
Could IMO: Berezina; Kriegstadt; Leningrad; Pariser Platz and Koenig Platz; Snowy Forest; Kryovyo; some of the other German Berlin maps like Enigma which I played for the first time this evening (hardly a scientific analysis of all the maps).
Does anyone know if the Soviet soldiers were as well armed as they are in RO??; every rifleman has two nades a piece. That could possibly have been true later on, but I think perhaps during the initial Barbarossa invasion, supplies of nades would have been limited, like in Kryovyo and besieged Leningrad. Did supply planes drop them over the city?? So you could limit them in those sort of maps.
I'm not too knowledgeable about the Eastern Front, so I don't know the answers to those questions; the teams are almost evenly well-armed, which makes for better gameplay, but I don't know how realistic or a good simulation that is of historical events.
I have heard there were some situations where Soviet soldiers hardly even had any guns; maybe those are just myths.
Also the even teams stuff is just a video gamer's concept. There are situations where were the enemy overruns your forces. 2 to one, 3 to one odds are common in combat. I'd like to see more maps reflect some dire situations where manpower was low, and there would be "Limited Teams;"one team can only have 24 players and the other side has 40 players. This would really challenge the side with the lower amount of men, and require them to develop strong team work.
As RO is today, I enjoy it a lot, but the fights are on the small side; I'm sure some one could find out how each side was organized, but I believe 25 men would have been just like two squads and a few Non-Commissioned Officiers (NCO's) like Sergeants, Lieutenants etc. That is just a "small potatoes" force.
You could develop the Squad system (I don't know anything about computer game design) by having a system of issuing commands and then subtracting a points from the overall score of score of players who refused to obey the command. That means there would be consequences for disobedience.
Example: Sergeant Schroeder presses C, the command button issuing an order to attack the barn for his squad.
Schroeder sees that Private Schultz doesn't obey.
Schroeder presses the X button and "dishonors" Private Schultz for 3 points for refusing an order. 3 points are subtracted from Private Schultz's overall score for refusing to obey the order.
It would probably just apply to a limited number of commands like "Attack," "Defend," "Follow Me," "Fire."
Otherwise, there is a potential for abuse if you allowed the NCOs to issue any order they wanted like "salute me," or "say I'm great," and dumb stuff like that.
Could something like that be modded into the game?? This would probably affect the game's structure, so you'd probably have to redesign the game to include stuff like this.
My guess is going to be no.
Ok, looked up real briefly the Soviet Army; not really a historical work, but this old WWII board game I have, Avalon Hill's Squad Leader, says the Soviets were usually well armed enough.
This is what combat looked like in the board game Squad Leader (first published 1977), which was a game loosely based on William Craig's Enemy At The Gates. Each cardboard unit starting with a number > 2 had 10 men (a squad); there were also crews (the counter starting with the number 2,), like a tank or artillery crew, which had 4 men. There were also individual Squad Leader NCO and higher officer cardboard counters. That is just part of the board.
I know these two games are different, but I am just trying to show that a 100 player server could provide an interesting and enjoyable gaming experience. I guess that puts more demands on those who are kind enough to pay and upkeep the servers that we play on. We players certainly thank them and appreciate all that they do.