Preorder and beta testing?

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

MÆST

Active member
Nov 21, 2005
373
28
28
I'm pushing for the 5 dollar beta purchase (that does not go into the final purchase price), that goes directly into my bank account. So far the rest of the team is not behind the idea.

But fear not friends, I shall continue this campaign!

Perhaps you should open up a chip-in account to help fund your campaign.
 

Miro!

FNG / Fresh Meat
Apr 22, 2009
625
167
0
Paris, France
Hey man, I've always been here ... mod player since RO 2.1 -- before Combined Arms!

And regarding beta testing -- I say leave it open to everyone and not just those that preorder the game. I hate companies that do that because often it's just a reason to screw people into buying their game up front. Besides, in those cases all of the "testers" are people who are already planning on buying the game anyway which shuts out alot of possible constructive criticism.

You have a good point, BUT at least, ppl who preorder the game could have access to the BETA earlier before others ?
 

FlyXwire

FNG / Fresh Meat
Feb 1, 2006
589
65
0
I've already got a beta key :D

MOH_wallpaper_iphone.jpg


Oops sorry..wrong forum:eek:
Blasphemy! or humour?:confused::confused:
My position for some time, and as previously stated here, is to never pre-order games anymore, unless I've already played them through beta testing, or via a demo. In fact, I've pre-ordered before to access a beta, to provide input, and then have been expected to pay for additional downloadable content that's needed further testing, all before the basic game's release! True story, and of course that's when I said no way. I find it invaluable now to avoid wasting money, to instead preview games either through beta testing, or by their demos, or to just wait for the retail reviews to come in. In fact I've avoided buying a game before because of how screwed up it was in its beta form, and after experiencing the unwillingness/incapacity of the designers to fix even the most basic problems discovered.

It's still my opinion based on my own experiences, that no one should have to pre-pay for a game in order to test it. I view beta testing as both a service and responsibility, and as such, something beneficial that's provided to the greater playing community, and something that's of value to the designers and publishers of the game.

Case in point, this latest Medal Of Honor product referenced above. Most beta reviewers are stating now that it's basically a clone of MW2 and BC2, and that it's offering nothing new. Perhaps this should have been expected, but the greater point is that without a doubt many of these pre-paid customers probably wish they now had their money back.

I can certainly wait till a game is released, before I put my money down for it, but I'll not pre-pay any company for the time I'm going to be providing them for testing their own product. Requiring pre-purchase of any game in order to beta test it, sorry, I think this has just become a marketing scam today, and I'm sure lots of other gamers are seeing it this way too.
 
Last edited:

Zetsumei

Grizzled Veteran
Nov 22, 2005
12,458
1,433
113
34
Amsterdam, Netherlands
And regarding beta testing -- I say leave it open to everyone and not just those that preorder the game. I hate companies that do that because often it's just a reason to screw people into buying their game up front. Besides, in those cases all of the "testers" are people who are already planning on buying the game anyway which shuts out alot of possible constructive criticism.

As I said before it depends on who you want. Fanboys are more likely to try and actually report bugs etc to get things fixed. Random people often just want to try things out and don't bother with reporting things that much. By having a limit like purchasing the game you at least have a lot of people in that care for the game.

When the goal is actual play testing and gathering opinions of a community, then you need a representative community and not only fan boys. There are always some trade-offs.
 

FlyXwire

FNG / Fresh Meat
Feb 1, 2006
589
65
0
By having a limit like purchasing the game you at least have a lot of people in that care for the game.
There's a huge pool of testers reflected by the membership of this forum, as mentioned, so why require pre-ordering?
 

Zetsumei

Grizzled Veteran
Nov 22, 2005
12,458
1,433
113
34
Amsterdam, Netherlands
There's a huge pool of testers reflected by the membership of this forum, as mentioned, so why require pre-ordering?

Why not? At least people will have bought it then and show they care. Making the requirement something as being a member of a forum for X time or having X posts, sounds a lot more elitist to me than some simple step everybody could do.

Steam can reach a much bigger RO user base than solely this forum can. But for obtaining people either method could work. I would personally just have a preference over a method that's fair for all people interested in hos.
 

Fedorov

FNG / Fresh Meat
Dec 8, 2005
5,726
2,774
0
completely open beta could lead to a lot of griefing, and could hurt sales of potential buyers
 

Zetsumei

Grizzled Veteran
Nov 22, 2005
12,458
1,433
113
34
Amsterdam, Netherlands
which is why you can set rules for picking them, which makes it a semi open beta. And a forum is just one as is basically game hours or having pre-purchased the game. I just don't think that a forum requirement is that fair for many fans of the game that aren't on the forums.

Anyway I think with this we've passed the boundaries of where we should be discussing things. And should just leave it up to TWI.
 
Last edited:

heady89

FNG / Fresh Meat
Aug 6, 2007
630
236
0
Sweden, Linkoping/Mjolby
There's a huge pool of testers reflected by the membership of this forum, as mentioned, so why require pre-ordering?

Well, for starters if they want to stress test and get a more global grasp on how the game is balancing and heat areas etc(where combat is centered on maps) , they'd need quite a few testers so therefor a semi-public beta would be a lot better.

I am sure that when things get around they'll make a wise decision no matter what :)
 

=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
9,791
890
0
56
Newton, NJ
which is why you can set rules for picking them, which makes it a semi open beta. And a forum is just one as is basically game hours or having pre-purchased the game. I just don't think that a forum requirement is that fair for many fans of the game that aren't on the forums...

True about the forums, but if a player can't be bothered to post in the forums, is that an indication of how they will (or won't) post comments or bugs in Mantis or whatever method is used to collect information about the beta? TWI probably won't be lacking in players wanting to test, but shouldn't those players that you suspect just want to get a early peek at the game be weeded out in favor of those who probably find bugs/problems and post about them?

~~~ Edit~~~ I am NOT saying being a constant forum poster = good beta tester candidate.
 
Last edited:

EchoJ7

FNG / Fresh Meat
Jan 5, 2010
59
7
0
The North
Personally I think beta testing externally via the public can work in two ways, it first garners interest and allows devs to tweak there product pre-release as opposed to releasing several patches post-release. This would work well if pre-purchase, beta pay access (similar to how Digital Mindsoft and there upcoming Men of War Squad Assault do) was available. Its an incentive for new and old players who may not be technically minded to contribute positively to development and for balance to be addressed should any issues arise.

A closed or managed beta for the "old breed" on a select number of private servers would be excellent in bug tracking, this is similar to how APB beta's recently worked with only certain features being tested on certain days.

I'd like to stress the importance of a beta and the by allowing pre-pay access, be it a pre-order or a small separate fee ($5.99?), the devs and the game only benefit. Money in the pot to help development, bugs and balance fixed before release.
 

Zetsumei

Grizzled Veteran
Nov 22, 2005
12,458
1,433
113
34
Amsterdam, Netherlands
True about the forums, but if a player can't be bothered to post in the forums, is that an indication of how they will (or won't) post comments or bugs in Mantis or whatever method is used to collect information about the beta? TWI probably won't be lacking in players wanting to test, but shouldn't those players that you suspect just want to get a early peek at the game be weeded out in favor of those who probably find bugs/problems and post about them?

Which brings you back to my earlier post, which is why discussing things atm is so useless, the goal for the semi public test are still unknown. Most people at the forums here are just as likely to try and get in just to take a sneak peak, as people that would simply own RO&KF and pre-ordered ROHOS. But making being on the forums for x-years or having x-posts means that a group like for instance clan players that do not visit these forums, yet are highly active, would miss out.
 
Last edited:

{Core}Craig

FNG / Fresh Meat
Mar 2, 2008
756
178
0
Being a prolific forum poster does not equal gaming or testing ability.

Also would a KF player who has many KF section posts count? or would you prefer say a 4 year RO player, played at at a high clan level who only registered last year.
 

MÆST

Active member
Nov 21, 2005
373
28
28
Is there going to be an English-speaking requirement? I know RO has a lot of non-English speaking players, whose input would be valuable, but it would be tough to parse their bug reports and suggestions.
 

-[SiN]-bswearer

FNG / Fresh Meat
Apr 3, 2008
3,460
1,942
0
Being a prolific forum poster does not equal gaming or testing ability.

thats very true.....but i think what was being said though was that people who call themselves "fans" or "diehards" or "good tester material" should at least have shown that they will actually post their feedback. people who claim to have played the game for ex. amount of years but maybe for example, have never even registered on the game's official forums, i for one would question whether or not they would be dependable for actually communicating their thoughts about what they tested. ;)

but you're right, i also don't think a "post count" should really play into any type of selection process.....it's just that i'd imagine those who test and in turn are more "prolific posters" might have their feedback taken a little more seriously.
 

Zetsumei

Grizzled Veteran
Nov 22, 2005
12,458
1,433
113
34
Amsterdam, Netherlands
I never said it was bad using forum people, heck i suggested it early in the thread. However I think it wouldn't be good to make being a forum user a requirement. If anything then it would make more sense to use the people in the support/bug report section of the forum.

You don't have to yap in the forums to be a good tester, and the goal of TWI might actually not primarily be to find bugs and exploits. But rather to test stability and balance for which you need a simulation of what would happen in a real server (aka have people just playing around). There are many people on these forums that have under 10 posts. And those posts generally happen to be in the support section, when they got an issue, if people don't have issues they wont post.

This forum got a particular community, there are plenty of people that prefer other communities over this one. And will only get here to report a bug or an issue. And I just don't think its fair actually somewhat elitist to exclude those people.

Next to again that the goal of twi for testing is probably not to only include RO fan boys, as especially semi open beta's are often different from pure bug grinding.
 
Last edited: