Hello.
I have a small problem with coding. I'm new, but i cant say why doesn't the prelogin event run, on player join. Can anyone help?
I'm trying to load the mutator with ServerActors.
I have a small problem with coding. I'm new, but i cant say why doesn't the prelogin event run, on player join. Can anyone help?
Code:
class MutTafaka extends Info
hidecategories(Movement,Collision,Lighting,LightColor,Karma,Force);
event PreLogin( string Options, string Address, string PlayerID, out string Error, out string FailCode )
{
Log("PreLogin from "@Address@" FailCode: "@FailCode);
}
I'm trying to load the mutator with ServerActors.