Precapping

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Icey_Pain

FNG / Fresh Meat
Aug 8, 2011
706
304
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It punishes the team that does not go for the objectives. Because if both teams go for the objectives, they will need every man to capture an objective.
So it's not unrealistic nor exploiting.
 

Rabid Penguin

FNG / Fresh Meat
Sep 6, 2007
770
135
0
Ipswich, Queensland, Australia
If the defending team are any good, a) you won't get anywhere near the next objective, and b) you won't be able to take the current objective because half your team aren't trying to cap it.

So, if you're able to 'precap', the defending team deserves it, basically.
 
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Raneman

FNG / Fresh Meat
Jan 12, 2011
642
788
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It's only really a problem on grain elevator: allies shouldn't have to defend all 10 or so entrances before Axis has even taken the elevator foothold.
 

Raneman

FNG / Fresh Meat
Jan 12, 2011
642
788
0
Sorry for my heresy in suggesting that objectives should be fought over in a logical, chronological order.
 

plex

FNG / Fresh Meat
Jul 11, 2011
141
61
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Sorry for my heresy in suggesting that objectives should be fought over in a logical, chronological order.

War isnt fair my friend, you sound like the French.

Give us an inch and we will take a mile.
 

Fidelius

FNG / Fresh Meat
Nov 11, 2011
31
12
0
Spawning should stick to the original spawn points (yeah, even if that makes you move more!) and cap zones should be cappable without any illogical and supernatural limitation (like exploding in guts if you end up capping a objetive that ends been a enemy spawning zone)

A system just like in the Close Combat series, where objetives have nothing to do with and order to attack or anything.
 

Colt .45 killer

Grizzled Veteran
May 19, 2006
3,997
775
113
do a search for my writeup on a dynamic terratory mode. This an issue related to how the capping system works.
 

NikolaiLev

FNG / Fresh Meat
Oct 18, 2011
158
41
0
Precapping is when people _with fast computers_ stack offense and cap an objectives _before the defense has connected_. That doesn't happen in RO2.

This was a rampant issue in games like Dystopia, but they created measures against it. But what you're talking about is exactly what offense should be doing. If the defense lets you cap objectives, they're failing their jobs.