hello, i have the following problem:
I have done this mutator
class Ro2DLive extends Mutator;
function PreBeginPlay()
{
log("Ro2DLive: Prebegin play");
}
when i start a new game, PreBeginPlay gets called.
then i open console and type "map Ro-odessa" to switch map.
after the new map is loaded PreBeginPlay does NOT get called again.
What am i doing wrong? Or is a mutator not new loaded after a mapchange.
Then what funtion is called after a mapchange?
So, how can i check my mutator is loaded after a mapchange?
Or should I use something different than a mutator?
Because it really seems the mutator is NOT loaded after mapchange.
For testing the mutator I use the "Practice" mode
Thx for help. this bug takes me two hours no without finding a solution
Greetings
Sgt.Malony
EDIT:
when i am not stupid, then there is a bug in:
I have done the following:
start a practive game... mutator loaded
played the map to the end, then a new map automalically loads.... mutator gets loaded too
opened the console: typed map Ro-danzig.... mutator gets NOT loaded anymore
Now, is this a bug, or what am i doing wrong?
but it is really suspect, that after a manual map change the mutator gets not loaded anymore!
btw, the gamelog tells the following:
Log: Browse: RO-Danzig?BonusVehicles=false?Game=ROEngine.ROTeamGame?Mutator=Ro2DLive.Ro2DLive?bAutoNumBots=False?NumBots=0?Name=[13th]Sgt.Malony/93?Class=Engine.Pawn?Character=R_RKKF5?team=1
...
Log: Browse: RO-HedgeHog?Game=ROEngine.ROTeamGame?Mutator=Ro2DLive.Ro2DLive?bAutoNumBots=False?NumBots=0?Name=[13th]Sgt.Malony/93?Class=Engine.Pawn?Character=R_RKKF5?team=1
...
Log: Browse: ro-danzig?Name=[13th]Sgt.Malony/93?Class=Engine.Pawn?Character=R_RKKASpring4?team=1
so after the manual mapchange, there is no information anymore about the mutator
EDIT2:
even more information
if I press F2 and go to rules, i see that mutator=Ro2DLive is running
after a mapchange with "map Ro-bla" command, there is no mutator=Ro2DLive under rules anymore.
I have done this mutator
class Ro2DLive extends Mutator;
function PreBeginPlay()
{
log("Ro2DLive: Prebegin play");
}
when i start a new game, PreBeginPlay gets called.
then i open console and type "map Ro-odessa" to switch map.
after the new map is loaded PreBeginPlay does NOT get called again.
What am i doing wrong? Or is a mutator not new loaded after a mapchange.
Then what funtion is called after a mapchange?
So, how can i check my mutator is loaded after a mapchange?
Or should I use something different than a mutator?
Because it really seems the mutator is NOT loaded after mapchange.
For testing the mutator I use the "Practice" mode
Thx for help. this bug takes me two hours no without finding a solution
Greetings
Sgt.Malony
EDIT:
when i am not stupid, then there is a bug in:
I have done the following:
start a practive game... mutator loaded
played the map to the end, then a new map automalically loads.... mutator gets loaded too
opened the console: typed map Ro-danzig.... mutator gets NOT loaded anymore
Now, is this a bug, or what am i doing wrong?
but it is really suspect, that after a manual map change the mutator gets not loaded anymore!
btw, the gamelog tells the following:
Log: Browse: RO-Danzig?BonusVehicles=false?Game=ROEngine.ROTeamGame?Mutator=Ro2DLive.Ro2DLive?bAutoNumBots=False?NumBots=0?Name=[13th]Sgt.Malony/93?Class=Engine.Pawn?Character=R_RKKF5?team=1
...
Log: Browse: RO-HedgeHog?Game=ROEngine.ROTeamGame?Mutator=Ro2DLive.Ro2DLive?bAutoNumBots=False?NumBots=0?Name=[13th]Sgt.Malony/93?Class=Engine.Pawn?Character=R_RKKF5?team=1
...
Log: Browse: ro-danzig?Name=[13th]Sgt.Malony/93?Class=Engine.Pawn?Character=R_RKKASpring4?team=1
so after the manual mapchange, there is no information anymore about the mutator
EDIT2:
even more information
if I press F2 and go to rules, i see that mutator=Ro2DLive is running
after a mapchange with "map Ro-bla" command, there is no mutator=Ro2DLive under rules anymore.
Last edited: