@http://www.redorchestragame.com/forum/member.php?u=4069: Limiting the weapon is only one of the possible methods. And even that one is more realistic than having a weapon that doesn't behave like its real life counterpart. What is there and what not can be explained by resource shortage or something. Broken weapons cannot.
There are other ways to balance the game though, like changing the time limit for maps so the attacks have more or less time making it easier or harder for the defenders. Or the team that would be at a disadvantage could gain a boost in capping speed, or more advancing spawnpoints. Maybe even more cover for their routes or additional vehicles for them if there are vehicles on the map. Limiting the weapons is just one of many many methods.
And yes, the stick mags should be in the game too. The first mag, the soldier starts out with should be a drum mag and the others should be stick mags. However it could be an engine limitation so it doesn't allow for different mags for one and the same weapon.
There are other ways to balance the game though, like changing the time limit for maps so the attacks have more or less time making it easier or harder for the defenders. Or the team that would be at a disadvantage could gain a boost in capping speed, or more advancing spawnpoints. Maybe even more cover for their routes or additional vehicles for them if there are vehicles on the map. Limiting the weapons is just one of many many methods.
And yes, the stick mags should be in the game too. The first mag, the soldier starts out with should be a drum mag and the others should be stick mags. However it could be an engine limitation so it doesn't allow for different mags for one and the same weapon.
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